vet levels are: 10, 40 , 80
*Cover Ability: When we're Vet3, we get a new ability that, when in cover, we're harder to hit. This will stack with the Vet bonuses and encourage Veteran units to stick to cover.
The ability is always active (like Zeal) and the modifier will be Recieved Accuracy 0.85 OR Damage 0.85.
*Assault Ability: Same as Cover Ability, but when moving.
*Moving Ability: When the Tank is moving, it doesn't lose accuracy.
*Vehicle Cover+: better Vehicle cover.
Americans:
Engineers (2.0)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received Suppression 0.85
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Riflemen (1.6)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, StickyBomb Range +10
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Received Suppression 0.8
HMG Squad (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight 10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Cover Ability*, Range +10
Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Airborne (1.0)
-Vet1 Received damage 0.80
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Fireup -30s
Rangers (0.8 )
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s
-Vet3 Health 1.1, Cover ability, OR Assault bonus*, Damage 1.2, Fireup -30s
57mm AT Gun (1.4)
-Vet1 Speed 1.1, Received Damage 0.85
-Vet2 Received Accuracy 0.85, Penetration 1.15
-Vet3 Damage 1.25, Penetration 1.15, Range +5
Jeep (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Sight +5
-Vet3 Accuracy 1.2, Received Damage 0.8, Sight +5
M3 Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Health 1.15
-Vet3 Accuracy 1.2, Received Damage 0.8
Quad (1.7)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Health 1.15
-Vet3 Accuracy 1.2, Received Damage 0.85, Reload 0.9
M8 Greyhound (1.6)
-Vet1 Received Accuracy 0.75
-Vet2 Speed 1.2, Health 1.15, Damage 1.2, Additional Mine Use
-Vet3 Accuracy 1.2, Received Damage 0.85
M10 Tank Destroyer (1.5)
-Vet1 Received Accuracy 0.8
-Vet2 Penetration 1.1, Accuracy 1.15, Moving Ability*
-Vet3 Speed 1.2, Reload 0.9
Sherman (0.8 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Received Damage 0.9, Range +5
-Vet3 Penetration 1.2, Damage 1.2
Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Speed 1.1, Accuracy 1.15, Received Damage 0.9
-Vet3 Damage 1.2, Turret Rotation 1.2
Calliope (0.4)
-Vet1 Speed 1.15
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s
Pershing (0.4)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2,
-Vet3 Received Penetration 0.8, Damage 1.2
Howitzer (1.6 )
-Vet1 Received Damage 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s
Wehrmacht:
Pioneers (2.0)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Health 1.2
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Volksgrenadiers (1.6)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Extra Panzerfaust
-Vet3 Health 1.15, Cover ability, or Assault Bonus*, Damage 1.2, Range (K98 only) +5
Grenadiers (1.0)
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85,
-Vet3 Health 1.1, Cover ability*, Damage 1.2
MG42 (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight 1.15, Suppression 1.15
-Vet3 Health 1.1, Accuracy 1.15, Damage 1.2
Mortar (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Suppression 1.15, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*, Damage 1.2
Sniper (1.0)
-Vet1 Health Regeneration (0.035)
-Vet2 Accuracy 1.25
-Vet3 Cooldown 0.7
Officer (2.0)
-Vet1 Received damage 0.85, Regeneration (0.035)
-Vet2 Upgrade Armor to infantry Elite, Will use a Mp40
-Vet3 Health 1.15, Accuracy 1.20, Cover ability*, Barrage Cooldown -120s
Stormtroopers (0.8 )
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Additional Bundle Nade
-Vet3 Health 1.1, Cover ability, Or Assault Bonus*, Damage 1.2
Knights Cross Holders (0.7)
-Vet1 Received damage 0.857
-Vet2 Accuracy 1.15, Received Accuracy 0.9
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, Received Suppression 0.5
PAK 38 ATG (1.4)
-Vet1 Speed 1.1, Received Damage 0.85
-Vet2 Received Accuracy 0.85, Penetration 1.15
-Vet3 Damage 1.25, Penetration 1.15
Motorcycle (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Health 1.2, Speed 1.2, Sight +5
-Vet3 Accuracy 1.2, Received Damage 0.8, Sight +5
Axis Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Health 1.15
-Vet3 Accuracy 1.2, Received Damage 0.85
Flammenwerfer HT (1.8 )
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2
-Vet3 Accuracy 1.2, Received Damage 0.85, Health 1.1
Walking Stuka HT (1.0 )
-Vet1 Received Damage 0.8
-Vet2 Speed 1.15, Recharge -15s
-Vet3 Damage 1.2, Recharge -15s
Puma AC (1.6)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.15, Range +10
-Vet3 Accuracy 1.2, Received Damage 0.85
Ostwind (1.0 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Reload 0.9, Received Damage 0.9
-Vet3 Damage +1.2, Reload 0.9
StuG (1.3)
-Vet1 Received Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.85
-Vet3 Received Penetration 0.8, Vehicle Cover+*
StuH (1.0)
-Vet1 Received Damage 0.9
-Vet2 Damage 1.2, Accuracy 1.15, Received Damage 0.85
-Vet3 Received Penetration 0.8, Speed 1.15
Panzer IV (0.8 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Received Damage 0.9, Range +5
-Vet3 Received Penetration 0.8, Damage 1.2
Panther (0.3)
-Vet1 Received Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.9
-Vet3 Dmg 1.2, Received Penetration .8
Tiger (0.3)
-Vet1 Received Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Tiger Ace (0.1)
-Vet1 Received Damage 0.95
-Vet2 Penetration 1.05, Accuracy 1.05, Health 1.05
-Vet3 Received Penetration 0.95, Health 1.1
King Tiger (0.2)
-Vet1 Received Damage 0.9
-Vet2 Accuracy 1.15, Health 1.1 Speed 1.15
-Vet3 Received Penetration 0.9, Speed 1.15
Nebelwerfer (1.7)
-Speed 1.2
-Vet2 Received Accuracy 0.9, Suppression 1.15, Recharge -10s,
-Vet3 Recharge -10s, Damage 1.2
Flak 88 (1.8 )
-Vet1 Regeneration (0.035), Received Damage .85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Rotation Speed 1.25, Sight +10
British
Sappers (1.8 )
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9,
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Recon Tommies (1.4)
-Vet1 Received damage 0.85, Detection +5
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Marksmanshot -30s,
-Vet3 Health 1.1, Cover ability*, Damage 1.2, Marksmanshot -30s
Tommies (1.0)
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Lieutenant (1.5)
-Vet1 Received damage 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Accuracy 0.8
-Vet3 Health 1.2, Assault Bonus*, Damage 1.2, Aura Radius +10
Captain (1.5)
-Vet1 Received damage 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Accuracy 0.8
-Vet3 Health 1.2, Cover ability*, Damage 1.2
Commandos (0.8 )
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, -30s Smoke Recharge
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, -30s Smoke Recharge
PIAT Commando (1.5)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.2, Received Accuracy 0.9, -30s Smoke Recharge
-Vet3 Health 1.1, Cover ability*, Damage 1.2, -30s Smoke Recharge
Mortar Commando (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Cover Ability*, Range +10
HMG Commando (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight 10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.1
Mortar Team (1.8 )
-Vet1 Received Damage 0.75
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.25, Reload 0.8, Range 10
Vickers MG Team (2.0 )
-Vet1 Received Damage 0.75
-Vet2 Received Accuracy 0.8, Accuracy 1.15, Suppression 1.15
-Vet3 Suppression 1.15, Damage 1.2
17 Pounder (1.8 )
-Vet1 Received Damage 0.75
-Vet2 Range +5, Reload 0.9
-Vet3 Damage 1.25, Range +5, Sight +10
25 Pounder Howitzer (1.8 )
-Vet1 Received Damage 0.75, Reload 0.9, Range 10
-Vet2 Reload 0.8, Range 10, Recharge -30s,
-Vet3 Reload 0.8, Range 10, Recharge -30s
Bofors (2.0)
-Vet1 Received Damage 0.75
-Vet2 Received Accuracy 0.85, Damage 1.2, Accuracy 1.15
-Vet3 Damage 1.2, reload 0.95, Sight +10
Bren Carrier (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Sight +10
-Vet3 Accuracy 1.2, Received Damage 0.8, Detection +10
MMG Carrier (2.0)
-Vet1 Received Accuracy 0.8
-Vet2 Damage 1.2, Speed 1.2, Health 1.15
-Vet3 Accuracy 1.2, Received Damage 0.8
Tetrarch Light Tank (1.6)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.15, Penetration 1.2
-Vet3 Accuracy 1.2, Received Damage 0.85
Stuart Light Tank (1.8 )
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.15, Additional use of Canister Round
-Vet3 Accuracy 1.2, Received Damage 0.85
Cromwell Command Tank (1.0)
-Vet1 Received Damage 0.8
-Vet2 Received Damage 0.8, Speed 1.1, Aura Radius +5, Addition Creeping Smoke Barrage
-Vet3 Received Penetration 0.8, Aura Radius +10
Cromwell (1.0 )
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.2, Accuracy 1.2, Range +5
-Vet3 Damage 1.2, Penetration 1.15
Sherman Firefly (0.4)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Damage 1.2, Reload 0.9
Churchill (0.8 )
-Vet1 Received Damage 0.9
-Vet2 Penetration 1.2, Accuracy 1.15, Health 1.2, Tank Shock Cooldown -30 seconds
-Vet3 Penetration 1.15, Damage 1.2, Tank Shock Cooldown -30 seconds
Churchill Crocodile (0.6)
-Vet1 Received Damage 0.9
-Vet2 Penetration 1.2, Accuracy 1.15, Speed 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Churchill AVRE (1.0)
-Vet1 Received Damage 0.85, Speed 1.10
-Vet2 Turret Rotation 1.2, Range +10, Recharge -30s
-Vet3 Received Damage 0.85, Recharge -30s
Priest (0.7)
-Vet1 Speed 1.25, Reload 0.9
-Vet2 Reload 0.8, Recharge -20s, Additional Creeping Barrage
-Vet3 Reload 0.8, Recharge -20s
Panzer Elite
Panzer Grenadiers (1.6)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Assault Grenadiers (1.0 )
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2, Received Suppression 0.7
Tank Buster Infantry (1.2)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.2, Received Accuracy 0.9, Sprint Ability
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Luftwaffe Infantry (1.6)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability,
-Vet3 Health 1.1, Cover ability*, Damage 1.2
Fallschirmjaegers (1.0)
-Vet1 Received damage 0.85
-Vet2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, Additional Panzerfaust use
-Vet3 Health 1.1, Assault Bonus*, Damage 1.2,
Kettenkrad (2.5)
-Vet1 Recieved Accuracy 0.75
-Vet2 Speed 1.35, Received Damage 0.9, Sight +5
-Vet3 Received Damage 0.8, Sight +10
Scout Car (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Damage 1.2, Speed 1.2, Sight +10
-Vet3 Accuracy 1.2, Received Damage 0.85, Detection +10
Radio Scout Car (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Received Damage 0.85, Sight +10, Aura Radius + 10
-Vet3 Damage 1.2, Accuracy, 1.2, Aura Strength Increase
Munitions Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Received Damage 0.85, Aura Radius +5
-Vet3 Speed 1.2, Aura Radius +10
Vampire Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Received Damage 0.85, Infantry Awareness +5
-Vet3 Speed 1.2, Infantry Awareness +10
Infantry Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Received Damage 0.75, Damage 1.2, Speed 1.2,
-Vet3 Accuracy 1.2, Received Damage 0.85
Mortar Halftrack (1.4)
-Vet1 Received Accuracy 0.75
-Vet2 Speed 1.2, Accuracy 1.15, Incendiary Barrage cooldown -30s
-Vet3 Damage 1.15, Incendiary Barrage cooldown -30s
Light AT Halftrack (1.8 )
-Vet1 Received Accuracy 0.75
-Vet2 Penetration 1.2, Speed 1.2, Focus fire cooldown -40s
-Vet3 Penetration 1.25, Damage 1.2, Accuracy 1.15, Treadbreaker cooldown -40s
Armoured Car (1.9 )
-Vet1 Received Accuracy 0.8
-Vet2 Damage 1.2, Speed 1.15 Received Damage 0.8
-Vet3 Accuracy 1.2, Received Damage 0.85
Marder III (1.4)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Received damage 0.90
-Vet3 Damage 1.25, Penetration 1.15, Accuracy 1.10
Panzer IV IS (1.0)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Damage 1.2, Range +5
-Vet3 Reload 0.9, Range +5
Panther (0.3)
-Vet1 Received Damage 0.9
-Vet2 Accuracy 1.15, Received Damage 0.9, Penetration 1.1
-Vet3 Received Penetration 0.9, Damage 1.2
Bergetiger (2.5)
-Vet1 Received Damage 0.8
-Vet2 Received Damage 0.8, Speed 1.15
-Vet3 Received Penetration 0.8, speed 1.15
Hummel (0.5)
-Vet1 Received Damage .75
-Vet2 Damage 1.2, Speed 1.1, Barrage cooldown -20s,
-Vet3 Damage 1.1, Speed 1.2, Barrage cooldown -20s
Hetzer (1.2)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.1, Accuracy 1.15
-Vet3 Received Penetration 0.8, Damage 1.2, Vehicle Cover*
Jadgpanther (0.2)
-Vet1 Received Damage 0.95
-Vet2 Accuracy 1.15, Health 1.1, speed 1.1
-Vet3 Received Penetration 0.9, Health 1.1
Wirbelwind (1.2)
-Vet1 Received Damage 0.85
-Vet2 Reload 0.8, Accuracy 1.15, Damage 1.2
-Vet3 Reload 0.9, Accuracy 1.10, Damage 1.1
Flakvierling (2.0)
-Vet1 Regeneration (0.035), Received Damage 0.75
-Vet2 Received Accuracy 0.85, Damage 1.2, Accuracy 1.2
-Vet3 Damage 1.25, Range +15, Rotation Speed 1.25
Flak 88 (1.8 )
-Vet1 Regeneration (0.035), Received Damage 0.85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Rotation Speed 1.25, Sight +10