In continuation, and modification, of the Problems of brits and PE thread.
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=PE=
Vanilla PG - versatile unit... only in the selection screen. Quite costly for what's basicaly a mix between a wanabe volks and a pioneer, these guys need some loving. They like dieing, they like dieing in flames, they don't like shooting back much. Low availability cap means it's hard to even buy as much as you might semi-like, and they're pretty useless without the G43, which costs a reasonable ammount of muni, but these guys need their armor type changed NOW!
Assault PG - 4 availability cap, cost 110 munitions to field, 135 mun to become actually half-viable. Best used in suicide rushes while in an IHT, but otherwise... I'd buy something else. If there WAS anything else to buy, that is. Maybe 2 G43s? They have an unreasonably high popcap - 5 per squad, when they hardly fit their role properly. With such low an availability cap, I don't think many people would spam them if they had 4 pop for 4 men... Need ability to repair tanks
Tankbusters - good availability cap, bad cost. Their shrek is worse than the wehr counterpart, yet costs just 10 mun less, all while having a much less viable platform on the same popcap cost. Need IHTs to survive long enough to fire off 2 shots, need health increase, change in armor type to infantry, and ability to repair tanks. I mean, they're tankbusters, they gotta know how to fix a tank when knowing how to bust one!
Infantry Halftrack - much better than the bren, needs no change, other than to not be available to wehrmacht forces, at all. Good cost, good availability, good damage abilities and synergy with other units, low health. Needs repair modifiers so that PGs could repair it, effectively.
Scout Car - not that awesome, but useful enough to, well, scout. Gets rather good kills, sometimes, but dies rather often. Mixed feelings about this - good damage shield from AT guns for your halftracks, I guess.
Radio Equiped Scout Car - made of awesome, best triage centre'ish unit in the game for the lowest of costs. Don't think any changes need to be made.
Kettenkrad - price needs to be at 50 manpower, 5 fuel, especialy considering the motorcycle went down to 95 MP 5 Fuel to match it, right now. Even though cloak is useful, it's not implemented, and until it is, this unit should have an appropriate price. Nice 1 popcap cost, terrible pathfinding when up against a jeep.
Armored Car - one of the worst glass cannons in the game, needs a 4 popcap cost, but definately not 6. Dies to almost everything, can't dodge like a puma does, has a decent gun. Should be able to be fielded as support, or to be able to do bumrushes popcap-effectively. It can do neither right now. Resource wise, it costs just about right, maybe the MP is a bit too high? Too low availability cap, however. Should come with overdrive for free.
P4 IST(Ice Tea) - everyone's favorite, or rather, most hated snubnosed tank. Poor range, poor survivability, poor support capabilities. Frankly, costing more than a cromwell(much more) and the same popcap as MBTs, this baby doesn't cut it. It's supposed to be an Infantry Support Tank, not a "I eats popcapz yay!" unit, and it should NOT have a 260 fuel price attached to it! Keep the manpower price, but seriously, it shouldn't cost more fuel than a StuG or Ostwind! Couple all that with obscene drive re-enable times and extremely poor range, noone wants to buy this in it's current form! It can kill light vehicles, but that's seriously not enough - far from it. 8-10 popcap cost to field should be a must on this unit as well.
Marder III - a very great unit, especialy with it's price... The problem is, though, it costs a whooping 8 popcap to field! Even though I personaly love it as a unit, it just fails at doing it's job popcap-efficiently. While most PE players ask for a popcap of 4 on this baby, I personaly believe 6 popcap should be first field-tested, then dropped to 5, and only if the PE still face troubles, to 4.
Panther - awesome unit for the wehrmacht, and a unit that seemingly fits all of the PE's traits - it's fast and hard hitting. Seeing as PE are so fuel intensive, I think this "PE's landmark" unit should cost around 10 percent less than it's wehrmacht equivilent, retaining the same capabilities. Otherwise, as loveable as the Wehr Panther!
Flak 88 - pretty much the same as a wehrmacht flak 88. Can't really say much about this beast, just that.. it's the exact same, and I think it's quite well balanced.
Flakvierling - awesome infantry rapist, especialy with the new low cost! Should preferably have a 30 second build time(if it doesn't already? I am not certain), and is simply awesome for what it can do.
Wirblewind - one huge disapointement, that wasn't too dissapointing due to experiences in vCoH, really. Pretty much a "little bit more DMG, little less suppresion" quad for a much higher price... PE need all the anti-infantry firepower they can get, though, so it's a very nice alternative to the P4 IST. If the Ice tea is buffed, however, this should see quite some love as well.
Hetzer - IMO, very good alternative to the Marder. As vulnearable to AT guns, it's a very nice tank hunter, with an awesome top MG42. Don't think it needs much change, maybe popcap set to 8, just to make the PE players really happy with this guy, and wanting to get him.
JagdPanther - Destined to be Apex's unit by default, this is a unit with awesome front armor, awesome HP and awesome tank hunting capabilities. Too bad it can't really kill infantry well, and costs so much pop to field. Better than a KT, on most accounts. I have mixed feelings about this guy. Hits tetrarchs consistently, though. Don't know what to offer for this thing, other than a slight buff, so people want to use him more.
Hummel - very, very big letdown. Horrible accuracy, no matter what CoH-stats tells you, decent penetration and damage, but still not worth the IMMENSE cost and popcap strain you get when you buy one of these for your company. Mortar halftracks usually get shitloads more kills than this, and that's both on the recieving and using end of this monstrosity. I've once had my blob of PIATs stand right in the middle of a Hummel barage... 3 guys died, I didn't move the blob at all, they were in standard clusterfuck when being idle. Seeing as the Hummel is supposed to be a blob killer, 3 guys out of a 24 guy blob isn't exactly unber anti-blob capabilities. Especialy since I'm certain the hummel was within yellow circle range, and with a spotter.
Mortar HT - awesome unit, not much more to say. Does not need much change, maybe popcap decrease to 5 from 6 would be nice.
Light AT HT - 3 popcap + focus fire = happy joy vs enemy blobs. Just have something keeping the enemy at bay, like G43s or an IST, and it's rather good. Can perform decently vs light vehicles, and treadbreaker is annoying for those that get hit by it, I think it's a rather decent unit. Treadbreaker should cost 70 mun, not 95, tho.
BergeTiger - deception warfare : make the enemy think there's a Tiger on the field, then overwhelm the enemy with infantry units, as this baby rides around laughing. 6 popcap, decent cost, useable in armor pushes as AT guns like to shoot it over any other tank. I personaly never buy it as it's rather slow and just doesn't fit the whole PE theme well.
Luftwaffe Ground Forces - it's what you buy when you're out of munitions, and therefore do not want more vanilla PGs with no upgrades. Useful repair capabilities, decent combat effectiveness, good cost. Do not need much change at all.
FallschirmJaegers - hated by brits for their ability to ambush officers, the FSJ are truelly the hallmark of the PE. Very good unit, FG42 or without, have the second most useless nade of all time(the anti-building nade). Fausting is nice. Overall - good unit, may only be in need of fine-tuning.
Incendiary Grenade - awesome grenade, one of the most useful in the game. If they were made to be unlimited uses for the cost they are now, I think we'd see a lot of happy PE players, and much more use of this awesome upgrade.
Anti-Tank Grenade - 30 munitions? I doubt I'd take them if they were 10 for unlimited uses, noone's using these, and I doubt anyone ever will.
Advanced Repair - 40 munitions is quite sensible, but I doubt many people buy them, I know I don't. PE already spend craploads of muni into getting sufficient(and most of the time, still not enough) anti infantry to buy this. Needs "indirect buffs" in the form of other stuff going down in cost.
G43 - arguably the most useful weapon in the PE arsenal, I love this upgrade, especialy for the cost. Slow could be just a bit more common, but it's still a great upgrade, that actually makes PGs combatworthy.
Extra man - a must, especialy since you have nowhere else to spend the over-flux of manpower you'd be left with without spending PPs... Sensibly priced, I guess.
Anti Building Incendiary Nade - pretty much useless, should come for free like smoke does on commandos. People just don't buy it.
Teller Mines - sheer epic on a stick, especialy for 70 munitions(IIRC). Help PE a lot, however seeing as most of their anti-inf costs Mun, I don't think they're that viable. Seen some people use them extensively.
Mines - pretty much same as wehr mines, no comment, balanced.
Goliath - same as wehr goliath, no comment, balanced.
Panzerfaust on FSJ - should be made available to tankbusters instead of AT nades, as well, to be honest. Otherwise, it's good.
If you read the other post fully, and this one as well, congratulations, you just read 3877 words and 11 pages in font 12 Times New Roman of proof that I have no life. Seriously
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