*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 03:58:01 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Coding bug.  (Read 1598 times)
0 Members and 1 Guest are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: March 29, 2009, 06:38:10 am »

This is proof of a bug in the EiR system, but what it is I'm not sure anyone can identify.
It seem that the allied players units were allocated to the axis one.

<table style="width:auto;"><tr><td></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From Funny</td></tr></table>
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #1 on: March 29, 2009, 07:07:22 am »

Those points are probably for building sandbags, tank traps and wires.

Anyway who gives a shit about it :-P.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 35 queries.