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Author Topic: What does EIRRMod do when...  (Read 12161 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: April 12, 2009, 07:44:19 pm »

He cant test EIRR with vCOH.

This is a copy/paste from another thread, moved here because its not EIRR related.

----
Im working on a turn-based space combat game.  Not hexes either, 3d space.  I just got a really cool LAZOR EFFECT!

Thin Lazer


Lightning effect


Flame/Scorch type effect


Ive just finished up the Lobby (Realtime chat this time...) and now making up the effects that will be used in the game:  Beams, Missle trails, Explosions etc, almost done.

Oh, and its a MRPG game too  Grin
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Malevolence Offline
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« Reply #1 on: April 12, 2009, 07:46:48 pm »

Looks cool man Smiley
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EIRRMod Offline
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« Reply #2 on: April 12, 2009, 07:49:28 pm »

Took a fair bit of 3d math.  I hate math - you guys should know that from all the fricken math bugs in the EIRR beta Wink

Im actually looking for a semi-competent 3d modeller.  Just for some simple ships - skinned basic too.  The whole game doesnt zoom in much, so detail isnt important.

Im also looking for someone who enjoys icon making - DOW style - for orders etc.

Anyone whos interested, send me a PM.

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brn4meplz Offline
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« Reply #3 on: April 12, 2009, 11:16:22 pm »

I wish i knew how to do what you wanted, space games are to me what children are to catholic priests. Icons sounds simple enough but even then i don't know where i'd start... Unless you want me to ermm borrow them from DoW1? lol
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Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
EIRRMod Offline
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Posts: 11009



« Reply #4 on: April 13, 2009, 02:45:26 am »

Hahaha brn3meplz - thats how I felt when I started this project!

No, I didnt mean borrow them from DOW, I just like their Icon style (WoW, Diablo etc - but future ones)

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Akranadas Offline
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« Reply #5 on: April 13, 2009, 02:52:29 am »

You should totally record a little kid going "PEW PEW" for the laser sounds !
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nugnugx Offline
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« Reply #6 on: April 13, 2009, 04:19:23 am »

homeworld 3 ?  Cheesy
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EIRRMod Offline
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Posts: 11009



« Reply #7 on: April 13, 2009, 06:18:55 am »

LOL, not even the same gameply type.

This will be a ship captian / pilot game.  Advancing your 'fleet' through roleplaying elements including skills and hiring / firing crew members, and adding extra ships blah blah.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #8 on: April 13, 2009, 06:22:15 am »

You have just got to make a penis shaped rocket ship.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #9 on: April 13, 2009, 10:37:22 am »

You should just copy space trader and make it have a bit more depth tbh Tongue
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brn4meplz Offline
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« Reply #10 on: April 13, 2009, 11:15:10 am »

Anytime i hear turn based space combat i think Master of Orion, but only 1 and 2. the 3rd one is just a pretty spreadsheet. Sounds like yours is a little smaller scale. but i await it like the owner of a wallet making sweat shop! Program to the sound of the drums!
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EIRRMod Offline
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« Reply #11 on: April 13, 2009, 05:57:16 pm »

It is smaller scale that MOO or MOO2, its not the same game type (Turnbased management)

This one is psuedo-real time, split into 10 second 'turns' where you give orders to your crew(s).

Similar to Space Rangers, or Escape Velocity Nova.

Difference is, that its a single player game, but OTHER players can join into your battles as the enemy ships (or, as you get higher level, *their* ships) which is what I hope will add interesting twists.
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Falcon333 Offline
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Posts: 1125


« Reply #12 on: April 13, 2009, 08:59:07 pm »

Is it... Free?  Grin
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"Chance favors the prepared mind"
Kolath Offline
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« Reply #13 on: April 13, 2009, 09:34:47 pm »

Quote
Escape Velocity Nova

I LOVED the EV series!  Good game to model it on!  Will you have inertia and realistic physics?
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EIRRMod Offline
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« Reply #14 on: April 13, 2009, 11:08:03 pm »

The game engine, and especially the movement, will actually be either / or - depending on the technology / race etc.

ATM I have to use a bit of suspension of disbelief, because space battles, in reality would last a matter of seconds, and probably involve ships flying past each other faster than the speed of light.

Not much fun there ;p
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Warlight Offline
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« Reply #15 on: April 13, 2009, 11:19:24 pm »

The game engine, and especially the movement, will actually be either / or - depending on the technology / race etc.

ATM I have to use a bit of suspension of disbelief, because space battles, in reality would last a matter of seconds, and probably involve ships flying past each other faster than the speed of light.

Not much fun there ;p

I would have thought it would be a suspention of disbelieve to have your space ships even going the speed of light, let alone faster.

Theres a reason even in startreck that they fly around at realistic speeds, and almost never fight in warp. 

People don't responds fast enough, let alone computers would still be difficulte, but this is an argument/discussion for another forum. 
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #16 on: April 14, 2009, 12:49:55 am »

LOL, that was a typo - I meant at high speeds.

The ships will be a combo of turning and speed - while some ships are manueverable enough to change direction almost completely (fighter groups, think Babylon 5)

So, it will 'feel' similar to Star-trek physics, but some alien races will be able to break these 'rules'
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brn4meplz Offline
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« Reply #17 on: April 14, 2009, 03:21:29 pm »

Sounds fun. It's expected that a full on capital ship would be less manouverable then fighter squadrons or even frigates and smaller vessels of that nature. Do your mdoels have/going to have firing arcs? And everything is more fun when you can destroy real players
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Malevolence Offline
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« Reply #18 on: April 14, 2009, 06:09:15 pm »

Quote
ATM I have to use a bit of suspension of disbelief, because space battles, in reality would last a matter of seconds, and probably involve ships flying past each other faster than the speed of light.

Not much fun there ;p

If you want realistic space combat (trust me, you probably don't if fun's what you're after rather than "watch this pretty picture of you exploding") I've seen a pretty decent paper on it.

To break it down to simplistic terms, you're going to have enormous superfrigate sized things totally strapped for space (see: filled to the brim with volatile fuel or engine parts to say nothing of crew), covered in solar panels, moderately armored (to resist cosmic radiation), and armed to the teeth with missiles, anti-missile missiles, and anti-anti-missile missiles with a few lasers to taste.

The whole thing basically devolves into a duel between two missile platforms at extreme range. Whoever runs out of missiles (of either kind) first loses because whoever's hit first loses when that kind of weaponry is involved.

So unless you want Computer Wars: Human Does Nothing Edition (TM), steer clear of realistic Smiley
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AmPM Offline
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Posts: 7978



« Reply #19 on: April 14, 2009, 06:32:18 pm »

Ah, good ol space combat.

Actually, if you want to think about it realistically, the fleet thats not moving at high speed will lose. Lets say ones ship is sitting still in orbit. An enemy wants to make an attack.

Lets say they start their acceleration well outside the orbit of the planet, as in, 2-3 AU from your position at least.

They accelerate the entire way. They launch payload. You will get hit by payload while still trying to get up to speed. They will be gone before you can truly react, probably at speeds your missiles will never reach and your lasers will not have enough time on target to deal any real damage.

Realistic space combat is downright boring.

Oh, and a good space combat game is Nexus: The Jupiter Incident.
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