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Author Topic: bugs  (Read 10714 times)
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #40 on: April 22, 2009, 03:14:15 pm »

Do they work if you purchase them trough the reinforcements? (That´s what Baine is talking about).
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #41 on: April 24, 2009, 10:44:25 am »

Akranadas, the new Vet icons look neat, but the U.S. icons are still blocked by the healthbars. At least it was hard to see on Vet 1 riflemen and the U.S. MG.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #42 on: April 24, 2009, 12:00:00 pm »

And Paks still show the vet 1 US icon.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #43 on: April 24, 2009, 04:00:03 pm »

And this -

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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #44 on: April 24, 2009, 07:08:40 pm »

Retreat speed of AT gun crews is only mildly quicker than an asthmatic ant with heavy shopping. Any chance this could be set to same as other inf?

That's the only bug that's caused me problems though (i.e. lost ATG crews that didn't retreat faster than the approaching Mp40 volks).
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #45 on: April 25, 2009, 06:29:14 am »

British mgs does not work properly (they build and don't enter, If you unload it to build a new one, they will get stuck in the abandoned mg)

Commandos: Their demolitions does not work on anything (except empty houses i think)
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Eir customer support staff.
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