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Author Topic: Still a problem with the allied Half-track...  (Read 1218 times)
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« on: April 30, 2009, 12:28:35 pm »

If the machine gunner gets killed, it cannot be repaired, believe me, I was trying frantically to do so, but it just won't. Even putting infantry inside doesn't do anything.

Can this be fixed, or else go back to needing a unit on board to operate? It really makes the Half-track worth very little, especially compared to the Panzer Elite's Infantry Half-tracks and Bren Carriers, whose guns are always operational.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: April 30, 2009, 12:33:45 pm »

Yeah it annoys me that i can never get a top gunner back. damage is required to kill the gunner so maybe making repairs replenish him would be the best way.

Also Allied mortars cannot enter the M3 halftrack. Relic patched it in in 2.400 i think but either 2.5XX reverted it or EiRR never adopted it.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Bubz Offline
EIR Veteran
Posts: 726



« Reply #2 on: May 01, 2009, 04:01:00 am »

Does Axis Halftrack have the same suppression value in vCoh? Because if so it needs a change.
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