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Author Topic: PAK can't cloak!  (Read 1945 times)
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Trishut Offline
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Posts: 107


« on: May 14, 2009, 03:51:44 pm »

I know that that it can't move and turn while cloaked so it's not that. I couldn't use cloak at all. The button didn't exist on my PAKs last game. They were standing still and were the orginal units of the PAK and they butten still doens't exist. Without cloak and the extra damage my PAKs was useless.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: May 14, 2009, 03:54:44 pm »

hot key C should still have worked
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Trishut Offline
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Posts: 107


« Reply #2 on: May 14, 2009, 03:58:31 pm »

hot key C should still have worked

Never use hotkeys...
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Unkn0wn Offline
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Posts: 18379


« Reply #3 on: May 14, 2009, 03:59:49 pm »

Try it next time.
If it occurs again, post a screenshot, seems like a very rare bug.
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #4 on: May 14, 2009, 04:20:33 pm »

Maybe you chose PE when you should have chosen Wehr? To my knowledge the PE can't cloak PaKs when they recrew, so maybe choosing the wrong faction would cause this? I know it still lets you play.
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Trishut Offline
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« Reply #5 on: May 14, 2009, 04:27:32 pm »

Maybe you chose PE when you should have chosen Wehr? To my knowledge the PE can't cloak PaKs when they recrew, so maybe choosing the wrong faction would cause this? I know it still lets you play.

That my be the source of the problem, I have been told it doesn't matter if you chose the wrong faction.
I have been able to use american AP rounds on my AT when I have chosed britz in the lobby and britz can't use AP if they cap a AT?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #6 on: May 19, 2009, 07:40:51 pm »

That my be the source of the problem, I have been told it doesn't matter if you chose the wrong faction.
I have been able to use american AP rounds on my AT when I have chosed britz in the lobby and britz can't use AP if they cap a AT?

Its true, you can't build buildings and use some abilities if you select the wrong faction.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #7 on: May 19, 2009, 07:44:32 pm »

Yet another problem of cross factional units.
Sigh.. back to the drawing board. I'll see if I can fix it for next patch.
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salan Offline
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« Reply #8 on: May 19, 2009, 09:52:56 pm »

That my be the source of the problem, I have been told it doesn't matter if you chose the wrong faction.
I have been able to use american AP rounds on my AT when I have chosed britz in the lobby and britz can't use AP if they cap a AT?

Its true, you can't build buildings and use some abilities if you select the wrong faction.

weird I have been testing this extensively recently with my artillery tree..

I guess it really enables somethings and disables others.

I wonder if the pak cloak thing is tied directly to being wehrmacht, it must be.  Most other abilities aren't.
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