YOU WILL NEED TO RE-REGISTER YOUR LAUNCHER REGISTRATION ON THE FORUMS TO ACCESS THE LAUNCHER(Left hand side -
http://64.79.205.72/index.php?page=57)
- Anything in red is NOT in currently and will be added in hotfixes shortly.Doctrinesadded Doctrines to Launcher!
this is a work in progress, and each ability will be designated as complete or incomplete.
These will be added through hotfixes.http://64.79.205.72/index.php?topic=9755.msg167312#newALL* You will gain
10pp gain per game, win or lose.
* New Starting Resources:
8000 MP, 1800 Mun, 1200 F* Repair removed from the game, all vehicles now have a repair kit upgrade
(Ranging from 10 - 150 Mun, 1 use)
** R+ mode has been changed. It is now a random chance between the 3 current modes.
Added TOV Units
US- Pershing: 16 pop (From 17)
- Quad: 6 pop (From 5)
- Crocodile: 12 pop (From 14)
- Engineer availability from 8, 4, 1 to 6, 4, 1
- Quad availability from 4, 4, 1 to 2, 4, 1
- Jeep availability from 4, 2, 1 to 6, 2, 1
- Triage center moved to infantry doctrine
- Riflemen: 190 MP (From 200 MP)
- Airbourne: 280 MP (From 300 MP)
- M8 Skirts: 60 Mun (From 100 Mun)
- Triage Center: 120 Mun (From 140 Mun)
- .30 mg team: 250 MP, 20 Mun (From 270 MP, 30 Mun)
- Mortar team: 350 MP, 50 Mun (From 420 MP, 50 Mun)
- Demolitions: 60 Mun (From 70)
- Riflemen Grenades: 30 Mun (From 35 Mun)
- Ranger/Airbourne Grenades: 40 Mun (From 45 Mun)
- AP Rounds: 40 Mun (From 50 Mun)
- Sticky penetration against side skirts improved. British- Firefly: 12 pop (From 14)
- Stuart: 7 pop (From 8 )
- Tommy Recon Section snipe range increased- Stuart gun modified
- British MG Team suppression improved, SF ability removed
- British Mortar Team damage & range increased, rate of fire reduced.
- Churchill Tank Shock improved.- Vickers MG Bunker Upgrade: 45 Mun, 2 pop, (From 140 MP, 30 Mun, 3 pop)- Churchill MK IV: 410 MP, 260 F, 10 pop (From 410 MP, 275 F, 12 pop)
- Tommy infantry section: 255 MP (From 265 MP)
- Sappers: 200 MP (From 210)
- Chuchill AVRE: 410 MP, 240 F (From 490 MP, 315 F)
- Commando grenade: 40 Mun (From 45 Mun)
- Piat commando grenade: 40 Mun (From 65 - bugfix)
- Tetrarch: 300 MP, 70 F (From 300 MP, 80 F)
- British MG Team: 280 MP, 30 Mun (From 320 MP, 50 Mun)
- FOO moved to Captain
Wehrmacht- Tiger: 640 MP, 635 F (From 860 MP, 635 F)
- Flammenwerfer HT: 240 MP, 80 Mun, 30 F (From 240 MP, 65 Mun, 55 F )
- Grenade: 25 Mun (From 30)
- StuG/H Armor Skirts: 50 Mun (From 60)
- PIV Armor Skirts - 60 Mun (From 70 Mun)
- Panther Armor Skirts - 80 Mun (From 90)
- PAK - 400 MP, 120 Mun (From 400 MP, 140 Mun)
- MP40 - 65 Mun (From 70)
- Stormtrooper medkit - 25 Mun (From 15 Mun)
- KCH medkit - 25 Mun (From 15)
- Grenadier medkit - 20 Mun (from 15)
- Panzerfaust (Volks): 40 Mun
- Panzerfaust (KCH): 50 Mun
- Stormtrooper: 320 MP (From 300 MP)
- PAK no longer shoots 3x in camouflage
- Tiger Ace removed
- Motorcycle availability from 4, 2, 1 to 6, 2, 1
- Pioneer availability from 8, 4, 1 to 6, 4, 1
- Nebelwerfer availability changed to 1, 1, 1
- Panther: 15 pop (From 16)
- Ostwind: 10 pop (from 11)
- Tiger: 16 pop (From 17)
- King Tiger: 18 pop (From 19)
PE- PzIV IST: 10 pop (From 12)
- Panther: 15 pop (From 16)
- Wirbelwind: 10 pop (From 8 )
- Vampire halftrack radius increased - Healing Scout car moved to Scorched Earth
- Bergetiger removed (for now)
- Tank Buster Grenadiers: 195 MP (From 205 MP, 110 Mun)
- Light AT HT: 255 MP, 40 F (From 275 MP, 50 F)
- Radio equipped Scout Car - 145 MP, 80 Mun, 10 F (From 145 MP, 95 Mun, 10 F)
- Marder: 380 MP, 120 F, 6 pop (From 305 MP, 170 F, 8 pop)
- PzIV IST Armor Skirts: 60 Mun (From 80)
- Panther Armor Skirts: 80 Mun (From 90)
- Flakvierling: 290 MP, 60 Mun, 4 pop (From 290 MP, 70 F, 6 pop)
- Anti tank grenade: 20 Mun (From 25 Mun)
- Incendiary grenade: 25 Mun (From 30 Mun)
- Scout Car 145 MP, 20 F (From 145 MP, 10 F)
- FJ faust: 40 Mun ( From 50)
Launcher changesA rework of the level system has been implemented.
each level is 100 pnts above the last, level 1: 100, level 2 : 200, level 3 : 300, etc... except for the 200pnts needed between 7th and 8th.
Common Wealth level 1 : Major
level 2 : Lieutenant Colonel
level 3 : Colonel
level 4 : Brigadier
level 5 : Major General
level 6 : Lieutenant General
level 7 : General
level 8 : Field Marshal
United States level 1 : Major
level 2 : Lieutenant Colonel
level 3 : Colonel
level 4 : Brigadier General
level 5 : Major General
level 6 : Lieutenant General
level 7 : General
level 8 : General of the Army
Wehrmacht level 1 : Major
level 2 : Oberst leutnant
level 3 : Oberst
level 4 : General Major
level 5 : General Leutnant
level 6 : General Oberst
level 7 : General
level 8 : General Feldmarschall
Panzer Elite level 1 : Sturmbannfuhrer
level 2 : Obersturmbannfuhrer
level 3 : Standartenfuhrer
level 4 : Brigadefuhrer
level 5 : Gruppenfuhrer"
level 6 : Obergruppenfuhrer
level 7 : Oberstgruppenfuhrer
level 8 : Reichsfuhrer
How you gain xp in EiR:R 006+
Vs Equal ranked TEAM (Adds all xp, averages)
Win: 20xp
Loss: 10xp
Modifiers:
per rank lower: -20% Xp
per rank higher: +20% Xp
Min 20% Xp
Max 200% Xp
eg, Im rank 5, playing a rank 3 TEAM
my modifiers are:
2 - 5 = -3 * 20% (60%) = 40% of win, loss, pp gain.
The last question to answer is, WHY DO I NEED TO GAIN XP and LEVEL?
In order to unlock your doctrine tiers, and advantage tiers, you need a corresponding xp rank as follows:
Xp Level 1 : Doctrine Tier 1 Unlocked
Xp Level 2 : Advantages Tier 1 Unlocked
Xp Level 3 : Doctrine Tier 2 Unlocked
Xp Level 4 : Advantages Tier 2 Unlocked
Xp Level 5 : Reinforcements Unlocked
Xp Level 6 : Doctrine Tier 3 Unlocked
Xp Level 7 : Advantages Tier 3 Unlocked
Xp Level 8 : Doctrine Tier 4 Unlocked