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Author Topic: Attack/Defense modes  (Read 5026 times)
0 Members and 3 Guests are viewing this topic.
Latios418 Offline
EIR Veteran
Posts: 443


« on: June 05, 2009, 12:09:08 am »

This hasn't been a problem for me until recently, because of the change to r+ to make the game mode random.

Attack/Defense mode is utter bullshit. Between two even teams, the defense team will win a full 99% of the time. You give two huge advantages to one team (owning 75% of the territory and being on defense, with the advantages of good cover and the lack of a fotm penalty, as well as weapon team stuff) while doing NOTHING to counterbalance those advantages. Thus every game starts off with the attackers only able to get +.25 territory usually, and the defenders gaining an advantage. No matter how you look at it, the game mode is at least slightly imbalanced; as it gives one side advantages and the other none.

Now, this was fixed when r+ was added in.. and now it's not, now that r+ is random. There is absolutely no logic behind this change. R+ is a balanced mode. If the fact that nobody plays attack/defend is a concern to you, then make it so that they aren't the most imbalanced pieces of shit to grace any version of CoH. 
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
wildsolus Offline
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Posts: 807


« Reply #1 on: June 05, 2009, 12:28:36 am »

if you're having trouble breaking through defenses in the beginning just double or triple team one side of the map....

chances are there is only 1 pak and 1 mg (maybe 2 each). with more then double the amount the defender has, it should be a quick victory and give you a place to 'set up' or at least give you some map control.

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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #2 on: June 05, 2009, 12:38:48 am »

I know you can attack the weakest point. I advocate it. But the problem is, you give one side all of the territory, and nothing for the other side to compensate. The defense is less important, but still there. You've got a game mode that in it's very nature puts one side at a disadvantage. I don't see how that's balanced. In addition, attacking with everything on one side really, really, really screws you territory wise.
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wildsolus Offline
Donator
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Posts: 807


« Reply #3 on: June 05, 2009, 12:42:12 am »

attack the weakest side scouting with bikes/jeeps

push to the other sides from there

regroup

repeat
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #4 on: June 05, 2009, 12:44:50 am »

so what you're suggesting is that all opponents do a support weapon spam (thus can't relocate quickly), and the we should hit one side, take the territory while our territory on the other side is taken, then move back to get that territory back and push into there while they simply recap the territory we took?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #5 on: June 05, 2009, 12:57:30 am »

Whine less, adapt more.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #6 on: June 05, 2009, 01:00:30 am »

Oh, how I wish this forum had an ignore feature. I mean, I can always just not respond to you, but I can't avoid reading your braincell-killing posts Sad
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #7 on: June 05, 2009, 01:03:51 am »

You realize if I had a friggin penny for every time I read a post like this about someone feeling imba-ed.. I'd still be poor, but I'd have quite a few pennies.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #8 on: June 05, 2009, 01:06:14 am »

l2p...old EIR was nothing but attack-defense.  Its fine...dont just rush all your stuff in...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #9 on: June 05, 2009, 01:11:14 am »



I was here for old EiR  and I rejoiced when R+ was added in.


CLIPPED:  Keep on topic.

Das-
« Last Edit: June 05, 2009, 01:34:29 am by DasNoob » Logged
Captain Trek Offline
EIR Regular
Posts: 49


« Reply #10 on: June 05, 2009, 01:15:11 am »

I do agree that a mode that basically amounts to handing one side 75% of the territory at the start is a pretty dumb concept... A better idea would be a "no man's land" type scenario where both teams come on at the same time and for the first few minutes there is a large "no man's land" in the centre of the map... Any unit walking into this zone will get the same thing that defending units that advance too far in the defender's setup phase of defend/attack mode get (I.E. Mines are arty)... This gives both sides time to set up a defense, but also allows for some interaction between the players during the setup phase (by way of off or on-map artillery and mortars)...
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: June 05, 2009, 01:17:19 am »

*Petition to give out a 2-day warning ban to Latios for flaming other forum users*

Random mode does not give an advantage to ANYONE - there's an equal chance of it being attack, defence and Reinforcements to both sides whenever a game is started in R+ mode.
You can't prepare a purely defensive company just for defence with the new version of the R+ mode, and even though, yes - the attacker is in a handicap, the mode gives both sides an equal chance of being the defender.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: June 05, 2009, 01:20:21 am »

Jesus, Maleshenko... calm a bit down will you. I get spit and rage on my monitor just from reading.

Yes, attacking is harder than defending. But its also sometimes more fun for both teams than the R(ush) mode. Attacking is one of the good ways to balance out a weaker team against a stronger one.

Its when you are forced to attack someone who had time to lay a couple of mines and set up some wire, you find out how viable your company really is. If you find yourself crashing quads and elite inf into a prepared line attack mode is probably demanding more from your company than you have designed it for.

When you are attacking, there's two golden rules.

1) Scout
2) Indirect fire
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Tymathee Offline
Donator
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Posts: 9741



« Reply #13 on: June 05, 2009, 01:21:26 am »

i just won a game where I was on attack. If anything, attackers i feel have a flight advantage because the defenders don't knwo whats coming, and also most companies are made for R+ mode and not atk/def so the defenders usually have an attack type of call-in and not defensive.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #14 on: June 05, 2009, 01:31:57 am »

Quote
*Petition to give out a 2-day warning ban to Latios for flaming other forum users*

Nevermind the fact they flamed me first. Let's all hate on Latios. I hope you didn't have anything important to say after this line, because I didn't read it because of how fucking moronic you are.

Quote
Jesus, Maleshenko... calm a bit down will you. I get spit and rage on my monitor just from reading.

Dumbasses insulting me, not reading what the fuck I'm saying, giving me answers to questions I didn't ask (metaphorically), and now saying I should be banned for returning flames while others shouldn't makes me rage. There is obviously some sort of intelligence deficiency going on for the majority of users on this mod.

Quote
Yes, attacking is harder than defending. But its also sometimes more fun for both teams than the R(ush) mode. Attacking is one of the good ways to balance out a weaker team against a stronger one.

I agree that it's a nice balancing factor for uneven teams. But why are we forced to play it on even teams?

Quote
Its when you are forced to attack someone who had time to lay a couple of mines and set up some wire, you find out how viable your company really is. If you find yourself crashing quads and elite inf into a prepared line attack mode is probably demanding more from your company than you have designed it for.

tbh it just determines how skilled you and your opponents are, if you're facing equal opponents you are going to lose, if you win then your opponents are much less skilled than you

Quote
When you are attacking, there's two golden rules.

1) Scout
2) Indirect fire

Defense can do both of these things. People seem to get the notion in their heads that defense = support weapon spam, which is not true of good players.

Quote
i just won a game where I was on attack. If anything, attackers i feel have a flight advantage because the defenders don't knwo whats coming, and also most companies are made for R+ mode and not atk/def so the defenders usually have an attack type of call-in and not defensive.

The attacks don't know what's there either, other than potentially hearing a vehicle. Attack type of call in works just fine in defend (better than a support weapon spam for sure): it's like reinforcement except you start with all of the territory.

One question:

WHY ARE WE FORCED TO PLAY IT?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #15 on: June 05, 2009, 01:33:10 am »

attackers have always had an advantage on the defenders, except where the defenders completely argued to pick a map and then chose one that would funnel their enemies into hard to breach choke points.

R+ being random is PERFECT, you don't know if you will be attacking or defending.  A lot of the bullshit map arguing is not there now with that change alone.  Brilliant in fact.

Attackers can group and push in one foul swoop while defenders need to hold a whole front.  In any noticeably cohesive game the attackers will have swapped places with the defenders by at least the 1/3rd mark of the game.

usually harder for the defenders to then push the attackers out due to not having 1 large call in each predesigned to give them everything they need.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #16 on: June 05, 2009, 01:34:41 am »

latios, you will be dealt with by the moderators soon. 

and to answer your final question, you are not forced to play, in fact I doubt you will be able to for a few days with the way you are carrying on.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #17 on: June 05, 2009, 01:35:16 am »

I prefer attack/defense mode. Less chance of armoured car rush.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #18 on: June 05, 2009, 01:36:16 am »

latios, you will be dealt with by the moderators soon.  

and to answer your final question, you are not forced to play, in fact I doubt you will be able to for a few days with the way you are carrying on.

Actually warning sent and thread locked.

Please put your criticism in a more constructive manner next time to avoid flaming the community into responses that end up like this.  Your assessment of R+ can be voiced in a better more respectful way to this community.

Das-
« Last Edit: June 05, 2009, 01:38:39 am by DasNoob » Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #19 on: June 05, 2009, 01:37:37 am »

thank you our faithful moderator.
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