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written by EIRRMod | 4463 Views | Rating: (0 rates)

Hey Guys,


Just a quick update today - one that hopefully fixes some interesting bugs.

- Can no longer switch tabs to the Warmap (Causing some very weird issues)

- Final reports should now be received, this is a WIP.


If a battle does NOT get processed at the end, please post a thread in the bugs forum, with the text from the Log.txt file (Located in the EIRRLauncher directory).

Thanks!


-EIRRMod

written by tank130 | 5678 Views | Rating: (1 rates)
We are very excited to announce our newest member to the EiRR Dev team -  Headshotkiller, aka

Xeoniz.

HSK brings both RGD and SCAR coding abilities to the team. In fact, he is an integral part of finding the fix to the latest SEGA/RELIC patch that has rendered our mod inoperable. We are 100% confident our team will find a solution in the near future.


In the meantime, we are working on implementing a system to streamline our ability to fix bugs and expand the mods functions. We will start by creating a new thread in the bug forums to get all the known bugs in one place. From there we will get into a routine of fixing bugs in a timely fashion.


It has become obvious that SEGA has no intention of supporting modifications of COH2 in the foreseeable future. We have halted production of our new mod and are focusing on rebuilding the current mod. We will try to implement a number of functions slated for EiR2 into EiR:R This is a long term stretch goal, so do not expect anything for several months.


These changes may include a new Launcher/use interface, new doctrine system, and new repair/healing system.

The EiR:R dev team is still committed to our community and our mod.Expect some changes over the following months.


Regards,

The Dev Team


May 01 2013 Now and the Future
written by tank130 | 2129 Views | Rating: (0 rates)
Hey Everyone,

We have just released a long awaited, massive patch. We thank you all for your patience and hope you find the wait well worth it.

This will be the last ‘major’ patch for EiR:R. We will continue to release balance patches, the remaining doctrines, and possibly more warmap cards, but game changing design and warmap revisions are complete.

We are very excited to announce our plans for the future.

EiR2


In the next few days, you will also see postings at other sites announcing our plans and encouraging like-minded people to join our development team.

What have you got to look forward to in the future of Eirr2 you ask?

Technical advances:

We have already started development of our new GUI launcher interface. This more efficient, cleaner code, dynamic graphics drawing software will give us the ability to be more creative and offer more selection to our player base.

The ‘Design Document’:

This detailed document outlines the overall design of the mod and the direction it will take. When complete, it will ensure the team stays on track and everyone’s work is implemented correctly.

The EiR2 team is completely open to input and ideas. We are early enough in our design that we can bend, flex, and redesign to create a unified vision. Every person on the team gets heard and encouraged to be creative.

A well-organized, efficient working environment:

We have a team structure that is not unique, but may differ from what others are used to. We have our Lead Developer and accompanying Senior Development Team working together with our sub departments. Each sub department has a lead and that lead works with the SDT. We feel this system is by leaps and bounds better at organizing and productivity than a joint equal team lead structure.
 
Team Environment:

We are looking for people who like to be part of a respectful, like minded working environment: A place where new ideas and differing opinions are respected and encouraged; a place where your hard work will not go unnoticed.

Our door is open to you, your ideas, and your commitment. We have formed good friendships and working relationships. Please join with us in making EiR2 one of the great mods out there.
 
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