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Author Topic: [WH] New nebel  (Read 23560 times)
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BigDick
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« Reply #40 on: July 12, 2010, 04:36:52 pm »

why don't groundfire impresses us with some good usage of direct firing nebels by himself?
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Tymathee Offline
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« Reply #41 on: July 12, 2010, 07:05:11 pm »

nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Groundfire Offline
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« Reply #42 on: July 12, 2010, 07:43:15 pm »

The only problem i have with the unit, is that you can have 10 in a company and have you company be viable.

You can by 10 paks, spend more in terms of munitions and MP and not get anywhere near the same effectiveness.
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gamesguy2 Offline
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« Reply #43 on: July 12, 2010, 07:51:56 pm »

The only problem i have with the unit, is that you can have 10 in a company and have you company be viable.

You can by 10 paks, spend more in terms of munitions and MP and not get anywhere near the same effectiveness.

10 paks are far superior AT.

6 paks and 6 MGs is what you're looking for.
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Groundfire Offline
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« Reply #44 on: July 12, 2010, 07:54:17 pm »

Im trying to make a point.

Who needs machineguns when you can buy another 6 nebels. At this point, taking another type of support weapon is just personal preference.
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DarkSoldierX Offline
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« Reply #45 on: July 12, 2010, 08:04:26 pm »

Nebels cant go inside buildings thats why.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Groundfire Offline
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« Reply #46 on: July 12, 2010, 08:09:22 pm »

Noobs put their machineguns in buildings to be flanked
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gamesguy2 Offline
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« Reply #47 on: July 12, 2010, 08:17:59 pm »

Im trying to make a point.

Who needs machineguns when you can buy another 6 nebels. At this point, taking another type of support weapon is just personal preference.

Machine guns can be garrisoned so you don't lose 3 of them to a single strafe?
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Groundfire Offline
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« Reply #48 on: July 12, 2010, 08:19:38 pm »

comon, dont you guys know how to dodge offmaps?
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gamesguy2 Offline
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« Reply #49 on: July 12, 2010, 08:23:53 pm »

comon, dont you guys know how to dodge offmaps?

I bet I can strafe all your nebels if you tried using them.
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wildsolus Offline
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« Reply #50 on: July 12, 2010, 08:34:13 pm »

ok play him on abbe winter and try and strafe them all

saying shit like that is map dependent. 2v2's = dead nebels. higher then that it depends on which map you play
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Groundfire Offline
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« Reply #51 on: July 12, 2010, 08:36:43 pm »

Why are you defending this support weapon on the grounds that twice a game, you might be able to strafe maybe 1 of them.

Im quite alarmed that I just faced a company with 10 of them, and it was successful enough to essentially make a "fly zone" out of half the map, requiring multiple FOO, bombing runs, and many many dead AB and tommies to neutralize.



« Last Edit: July 12, 2010, 08:39:31 pm by Groundfire » Logged
gamesguy2 Offline
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« Reply #52 on: July 12, 2010, 09:02:55 pm »

Why are you defending this support weapon on the grounds that twice a game, you might be able to strafe maybe 1 of them.

Im quite alarmed that I just faced a company with 10 of them, and it was successful enough to essentially make a "fly zone" out of half the map, requiring multiple FOO, bombing runs, and many many dead AB and tommies to neutralize.





One of them?  They're only good massed which makes them extremely vulnerable to being offmaped.

Quote
ok play him on abbe winter and try and strafe them all

saying shit like that is map dependent. 2v2's = dead nebels. higher then that it depends on which map you play

On a 4v4 I wouldn't need to strafe, howitzer spam > support spam.
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Groundfire Offline
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« Reply #53 on: July 12, 2010, 09:34:53 pm »

Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.

Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!

Im gonna go make a video of it

http://www.xfire.com/video/3070c4/

http://www.xfire.com/video/3070c3/

god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.
« Last Edit: July 12, 2010, 10:07:13 pm by Groundfire » Logged
Tymathee Offline
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« Reply #54 on: July 12, 2010, 11:01:24 pm »

so, when are we going to have a dev come in here and admit it's broken and say they're going to fix it so we can quit arguing about this?
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #55 on: July 12, 2010, 11:06:15 pm »

Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.

Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!

Im gonna go make a video of it

http://www.xfire.com/video/3070c4/

http://www.xfire.com/video/3070c3/

god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.

You gotta admit though.. That's some pretty impressive micro in the first video.  Moving all 5 in 5 different directions in just a few seconds.
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Tymathee Offline
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« Reply #56 on: July 13, 2010, 12:18:41 am »

Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.

Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!

Im gonna go make a video of it

http://www.xfire.com/video/3070c4/

http://www.xfire.com/video/3070c3/

god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.

You gotta admit though.. That's some pretty impressive micro in the first video.  Moving all 5 in 5 different directions in just a few seconds.

very true, that was pretty epic i do have to admit
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BigDick
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« Reply #57 on: July 13, 2010, 01:48:17 am »

nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.

groundfire will always agree with you when it comes down to cry about axis units

Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.

Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!

Im gonna go make a video of it

http://www.xfire.com/video/3070c4/

there was no foo man because the captain was killed

actually your playing this game long enough to know when a captain get killed the foo does not drop

if he wont died probably all nebels were dead
« Last Edit: July 13, 2010, 01:50:31 am by BigDick » Logged
SnoOp Offline
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Posts: 218



« Reply #58 on: July 13, 2010, 02:00:03 am »

Nah that captain dropped foo on him once before that too so.
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Tymathee Offline
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« Reply #59 on: July 13, 2010, 04:28:34 am »

nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.

groundfire will always agree with you when it comes down to cry about axis units

but the nebel is unbalanced
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