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[WH] New nebel
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Topic: [WH] New nebel (Read 29321 times)
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BigDick
Guest
Re: [WH] New nebel
«
Reply #40 on:
July 12, 2010, 04:36:52 pm »
why don't groundfire impresses us with some good usage of direct firing nebels by himself?
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #41 on:
July 12, 2010, 07:05:11 pm »
nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #42 on:
July 12, 2010, 07:43:15 pm »
The only problem i have with the unit, is that you can have 10 in a company and have you company be viable.
You can by 10 paks, spend
more
in terms of munitions and MP and not get anywhere near the same effectiveness.
Logged
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gamesguy2
Honoured Member
Posts: 2238
Re: [WH] New nebel
«
Reply #43 on:
July 12, 2010, 07:51:56 pm »
Quote from: Groundfire on July 12, 2010, 07:43:15 pm
The only problem i have with the unit, is that you can have 10 in a company and have you company be viable.
You can by 10 paks, spend
more
in terms of munitions and MP and not get anywhere near the same effectiveness.
10 paks are far superior AT.
6 paks and 6 MGs is what you're looking for.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #44 on:
July 12, 2010, 07:54:17 pm »
Im trying to make a point.
Who needs machineguns when you can buy another 6 nebels. At this point, taking another type of support weapon is just personal preference.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WH] New nebel
«
Reply #45 on:
July 12, 2010, 08:04:26 pm »
Nebels cant go inside buildings thats why.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #46 on:
July 12, 2010, 08:09:22 pm »
Noobs put their machineguns in buildings to be flanked
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [WH] New nebel
«
Reply #47 on:
July 12, 2010, 08:17:59 pm »
Quote from: Groundfire on July 12, 2010, 07:54:17 pm
Im trying to make a point.
Who needs machineguns when you can buy another 6 nebels. At this point, taking another type of support weapon is just personal preference.
Machine guns can be garrisoned so you don't lose 3 of them to a single strafe?
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #48 on:
July 12, 2010, 08:19:38 pm »
comon, dont you guys know how to dodge offmaps?
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [WH] New nebel
«
Reply #49 on:
July 12, 2010, 08:23:53 pm »
Quote from: Groundfire on July 12, 2010, 08:19:38 pm
comon, dont you guys know how to dodge offmaps?
I bet I can strafe all your nebels if you tried using them.
Logged
wildsolus
Donator
Posts: 807
Re: [WH] New nebel
«
Reply #50 on:
July 12, 2010, 08:34:13 pm »
ok play him on abbe winter and try and strafe them all
saying shit like that is map dependent. 2v2's = dead nebels. higher then that it depends on which map you play
Logged
lol
lol x2
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #51 on:
July 12, 2010, 08:36:43 pm »
Why are you defending this support weapon on the grounds that twice a game, you might be able to strafe maybe 1 of them.
Im quite alarmed that I just faced a company with 10 of them, and it was successful enough to essentially make a "fly zone" out of half the map, requiring multiple FOO, bombing runs, and many many dead AB and tommies to neutralize.
«
Last Edit: July 12, 2010, 08:39:31 pm by Groundfire
»
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [WH] New nebel
«
Reply #52 on:
July 12, 2010, 09:02:55 pm »
Quote from: Groundfire on July 12, 2010, 08:36:43 pm
Why are you defending this support weapon on the grounds that twice a game, you might be able to strafe maybe 1 of them.
Im quite alarmed that I just faced a company with 10 of them, and it was successful enough to essentially make a "fly zone" out of half the map, requiring multiple FOO, bombing runs, and many many dead AB and tommies to neutralize.
One of them? They're only good massed which makes them extremely vulnerable to being offmaped.
Quote
ok play him on abbe winter and try and strafe them all
saying shit like that is map dependent. 2v2's = dead nebels. higher then that it depends on which map you play
On a 4v4 I wouldn't need to strafe, howitzer spam > support spam.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [WH] New nebel
«
Reply #53 on:
July 12, 2010, 09:34:53 pm »
Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.
Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!
Im gonna go make a video of it
http://www.xfire.com/video/3070c4/
http://www.xfire.com/video/3070c3/
god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.
«
Last Edit: July 12, 2010, 10:07:13 pm by Groundfire
»
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #54 on:
July 12, 2010, 11:01:24 pm »
so, when are we going to have a dev come in here and admit it's broken and say they're going to fix it so we can quit arguing about this?
Logged
fallensoldier7
EIR Veteran
Posts: 667
Re: [WH] New nebel
«
Reply #55 on:
July 12, 2010, 11:06:15 pm »
Quote from: Groundfire on July 12, 2010, 09:34:53 pm
Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.
Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!
Im gonna go make a video of it
http://www.xfire.com/video/3070c4/
http://www.xfire.com/video/3070c3/
god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.
You gotta admit though.. That's some pretty impressive micro in the first video. Moving all 5 in 5 different directions in just a few seconds.
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #56 on:
July 13, 2010, 12:18:41 am »
Quote from: fallensoldier7 on July 12, 2010, 11:06:15 pm
Quote from: Groundfire on July 12, 2010, 09:34:53 pm
Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.
Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!
Im gonna go make a video of it
http://www.xfire.com/video/3070c4/
http://www.xfire.com/video/3070c3/
god, you think throwing more arty would do more then decrewing 1-2 of the 5 nebels.
You gotta admit though.. That's some pretty impressive micro in the first video. Moving all 5 in 5 different directions in just a few seconds.
very true, that was pretty epic i do have to admit
Logged
BigDick
Guest
Re: [WH] New nebel
«
Reply #57 on:
July 13, 2010, 01:48:17 am »
Quote from: Tymathee on July 12, 2010, 07:05:11 pm
nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.
groundfire will always agree with you when it comes down to cry about axis units
Quote from: Groundfire on July 12, 2010, 09:34:53 pm
Tbh, they move so fucking fast, i legitimately think you would have a hell of a time hitting a non-comatose player.
Keeps was able to dodge FOO with 5 of these nebels and only lost 1. Foo for christ sakes!
Im gonna go make a video of it
http://www.xfire.com/video/3070c4/
there was no foo man because the captain was killed
actually your playing this game long enough to know when a captain get killed the foo does not drop
if he wont died probably all nebels were dead
«
Last Edit: July 13, 2010, 01:50:31 am by BigDick
»
Logged
SnoOp
EIR Veteran
Posts: 218
Re: [WH] New nebel
«
Reply #58 on:
July 13, 2010, 02:00:03 am »
Nah that captain dropped foo on him once before that too so.
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #59 on:
July 13, 2010, 04:28:34 am »
Quote from: BigDick on July 13, 2010, 01:48:17 am
Quote from: Tymathee on July 12, 2010, 07:05:11 pm
nice to know groundfire agrees with me. When u look at the rgd's, it seems like a hastily done idea that they felt like "oh, its long range accuracy will be it's crutch" but it moves so fast that you can negate that easily.
groundfire will always agree with you when it comes down to cry about axis units
but the nebel is unbalanced
Logged
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