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M10
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Topic: M10 (Read 20022 times)
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DeutscherStahl
EIR Veteran
Posts: 99
M10
«
on:
March 08, 2010, 05:32:37 am »
Hi, I've been playing as US some lately and I love M10s so I have a lot of them. However, there is a little bit of a problem - you guys recently applied a change to them to fix the misfire bug, except it didn't fix it at all and just makes using the M10 a lot more weird. I would recommend actually fixing it or at least reverting it to its previous state because right now neither camp can be pleased (graphics vs. gameplay, both got screwed).
«
Last Edit: March 08, 2010, 05:34:16 am by DeutscherStahl
»
Logged
Killer344
The Inquisitor
Posts: 6904
Re: M10
«
Reply #1 on:
March 08, 2010, 05:36:04 am »
huh? I have 8 m10s on my account and they almost never missfire, maybe 1 of 10 shots.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
rifle87654
EIR Veteran
Posts: 1107
Re: M10
«
Reply #2 on:
March 08, 2010, 05:38:00 am »
they will misfire and i'm sick of that
one more shot will kill the p4
but missfire
so my m10 got killed
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
ImmanioEiR
Donator
Posts: 247
Re: M10
«
Reply #3 on:
March 08, 2010, 06:07:49 am »
As fara s I can tell, the fix seems to have worked well. Used to see misfires all the time pre-fix, now I hardly see any. It looks a bit wonky, but I got used to it pretty fast.
Logged
lionel23
Donator
Posts: 1854
Re: M10
«
Reply #4 on:
March 08, 2010, 06:23:07 am »
I prefer the 'fixed' M10, it may look slightly weird but at least it is a reliable anti-tank counter that can actually get its shot off before it blows up now instead of misfiring like hell and not taking anything out with it like it used to be.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Mysthalin
Tired King of Stats
Posts: 9028
Re: M10
«
Reply #5 on:
March 08, 2010, 07:04:39 am »
Too me it actually looks even better : it gives the feeling that the shell is actually fired at a super-sonic speed.
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DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #6 on:
March 08, 2010, 07:19:14 am »
I have 7 M10s in my company and have played four matches. I have an average misfire rate of 1 in 5 shots - before this 'fix' was applied I had a misfire rate of about 1 in 5 shots...
To me it does not feel like anything has changed.
Logged
lionel23
Donator
Posts: 1854
Re: M10
«
Reply #7 on:
March 08, 2010, 10:27:53 am »
You have 28 posts as of this time, so I'm guessing you're a new player? The M10 fix has been in since I believe the last two patches... so you're saying the last 4 games you don't notice a difference because you're playing games after the M10 has been fixed?
Before the M10 misfire was horrible, hence why everyone before the wipe was taking the all-mighty M18 (before that was subsequently nerfed via vet) because you could reliably get shots off with that thing. With the M10 and M18 being crap (prior to fix of the misfire for M10), the US only had one tank that was worth anything and that's the Sherman (excluding doctrine units).
The M10 is a much smoother tank and I'm with Mysthalin, firing those super sonic shells does look cool! The old M10 reminded me of those musket-loaded guns with a puff a smoke and nothing coming out, how maddening! And now you can micro it and circle strafe units without it failing so much.
Logged
DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #8 on:
March 08, 2010, 10:40:19 am »
Quote
You have 28 posts as of this time, so I'm guessing you're a new player? The M10 fix has been in since I believe the last two patches... so you're saying the last 4 games you don't notice a difference because you're playing games after the M10 has been fixed?
Been playing for about 4 weeks, you're completely overlooking the fact MISFIRE BUG HAS EXISTED SINCE COH WAS RELEASED IN 2007. THIS HAS NOTHING TO DO WITH ME BEING NEW.
Just throwing that out there.
«
Last Edit: March 08, 2010, 10:59:03 am by DeutscherStahl
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: M10
«
Reply #9 on:
March 08, 2010, 10:56:56 am »
CoH was released in 2006.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #10 on:
March 08, 2010, 10:59:37 am »
My bad, I discovered it and started playing it in early '07 so I got the ideathat's when it was released.
Logged
Tymathee
Donator
Posts: 9741
Re: M10
«
Reply #11 on:
March 08, 2010, 12:20:34 pm »
oh ha
anyway, you may be over-microing it, it still misfires but not as much as before. Trust us those that have been playing this mod for years (2 for me) this m-10 is highly welcome, even if it is a lil weird.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn
No longer retired
Posts: 18377
Re: M10
«
Reply #12 on:
March 08, 2010, 12:43:02 pm »
It's definitely misfiring less now.
Logged
DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #13 on:
March 08, 2010, 03:31:32 pm »
Can we please just get it fixed so that it completely fixes misfires? After a couple of shots the animation is already completely desynced anyways, this would just make it happen right away but it would be so very worth it for 0 misfires.
Logged
CafeMilani
Aloha
Posts: 2994
Re: M10
«
Reply #14 on:
March 08, 2010, 03:51:44 pm »
honestly, press h while firing or dont turn while firing
Logged
Tymathee
Donator
Posts: 9741
Re: M10
«
Reply #15 on:
March 08, 2010, 03:54:12 pm »
Quote from: DeutscherStahl on March 08, 2010, 03:31:32 pm
Can we please just get it fixed so that it completely fixes misfires? After a couple of shots the animation is already completely desynced anyways, this would just make it happen right away but it would be so very worth it for 0 misfires.
you can't because all anti tank weapons misfire.
Logged
DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #16 on:
March 08, 2010, 04:04:13 pm »
no they don't... we were even offered to vote upon 100% removal, so it's obviously possible.
Last game my M10 got killed by a Hetzer because it misfired twice in a row, this is really killing me.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: M10
«
Reply #17 on:
March 08, 2010, 05:40:19 pm »
I do agree it either needs to be fixed 100% or not at all...halfway is just silly.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee
Donator
Posts: 9741
Re: M10
«
Reply #18 on:
March 08, 2010, 06:42:24 pm »
Quote from: DeutscherStahl on March 08, 2010, 04:04:13 pm
no they don't... we were even offered to vote upon 100% removal, so it's obviously possible.
Last game my M10 got killed by a Hetzer because it misfired twice in a row, this is really killing me.
No, it was offered to fix it so it wouldn't chronically misfire but trust, all anti-tank weapons misfire. Bazooka,s Schrecks, AT Guns, paks, piats, and all projectiles fired from tanks, even m8's misfire, there's nothing to fix it.
Logged
DeutscherStahl
EIR Veteran
Posts: 99
Re: M10
«
Reply #19 on:
March 08, 2010, 06:48:27 pm »
Uh, no they don't Been playing since 2007, only M10s misfire. Some stuff kind of fizzes out when shit moves out of range but if it were to move back in range it would be able to fire again, instead of reloading. M10 misfire has nothing to do with that, it has to do with if you give it any orders around its firing time then it won't shoot, which is a big deal because I need to move it around a lot to keep it from taking too many hits.
Logged
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