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Author Topic: [Final] 6p_Wilhelminakanaal v1.007  (Read 21668 times)
0 Members and 1 Guest are viewing this topic.
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #20 on: June 29, 2011, 05:35:08 am »

You da man!
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why is everyone except me retarded?
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #21 on: June 30, 2011, 08:50:43 pm »

Anyone play this yet?
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Let's talk about PIATs in a car.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #22 on: June 30, 2011, 09:26:59 pm »

Sort of, we played for about 8 minutes until someone dropped.  Needs the back sectors by spawn combined a bit and potentially moved to a 4v4, other than that, seems like a solid map.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #23 on: July 01, 2011, 12:56:36 am »

Okay just played a full game and it is fun.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #24 on: July 01, 2011, 01:39:48 am »

i think really like the two chokepoints on either side of the town, it will create very campy gameplay for just trololol rush the middle and hold it, and idle 1 mg or two mines in both little flanks .
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #25 on: July 01, 2011, 03:34:54 am »

the name looks like wilhemin a.k.a anal, lolz.
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #26 on: July 01, 2011, 03:40:20 am »

also from what i saw in the worldbuilder it looks nice, but is there ment to be water missing in the west canal?
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #27 on: July 01, 2011, 04:45:01 am »

Both canal's need to be reduced a tad I think, opening up some more flanking possibilities. In addition, I would make the crossings on the flank wider land-crossings rather than a bridge like currently (You can keep one bridge, so it'll be land crossing - bridge - land crossing) because a bridge will be too easy to lock down. 

In addition, forest on the right hand side needs to be opened up a bit, it's too narrow, one mg & atg can lock it down far too easily.
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #28 on: July 01, 2011, 05:15:33 am »

I'm fixing now: the forests, making more gaps and replacing the bridges with land-crossings...

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Unkn0wn Offline
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Posts: 18377


« Reply #29 on: July 01, 2011, 05:23:55 am »

Keep one bridge on each side (the middle one) for flavour
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #30 on: July 01, 2011, 05:27:37 am »

but is there ment to be water missing in the west canal?
Beavers Damed the canal
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #31 on: July 01, 2011, 05:28:24 am »

Send me the new version when you're done, be sure to fix sectors too
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #32 on: July 01, 2011, 06:51:54 am »

that was my plan;)
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #33 on: July 01, 2011, 07:35:07 am »

UPDATE:

- It's an 4v4 map now.
- Bridges have been replaced by land-crossings.
- More flank possibilities.
- More gaps.
- Removed house past the church.
- Fixed water in the left canal.
- Fixed sectors.

Have fun.

Fixed the download link in the first post.

Sample:


and if you notice anything different in the canals... it has been fixed already: just not in the map preview
« Last Edit: July 01, 2011, 07:37:00 am by Rahx » Logged
Unkn0wn Offline
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Posts: 18377


« Reply #34 on: July 01, 2011, 07:41:30 am »

It's too small for a 4vs4, u mad?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6293


« Reply #35 on: July 01, 2011, 07:42:56 am »

This map is roughly the same size as Abbeville winter and that is big enough for 4v4 version of it so why should this not do?
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #36 on: July 01, 2011, 07:43:03 am »

U mad Bro?
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #37 on: July 01, 2011, 07:43:16 am »

Quote
It's too small for a 4vs4, u mad?
meh... people said it wasnt Shocked
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #38 on: July 01, 2011, 07:44:19 am »

Please don't make it 4v4!
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #39 on: July 01, 2011, 07:45:21 am »

This map is roughly the same size as Abbeville winter and that is big enough for 4v4 version of it so why should this not do?

Because more of the map is not accessible compared to Abbe winter. It's a bad idea, keep it as a 3vs3 for now.
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