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Author Topic: Guys inside Halftracks  (Read 9160 times)
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #20 on: January 11, 2010, 02:30:16 pm »

countering PE half track spam atm is only possible with large numbers of AT guns or rangers/RRs

Previously you could soft counter them with rifles/flamers/snipers

I understand the technical reasons but from a gameplay perspective PE HTs got a massive buff versus US and I don't think they needed it.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #21 on: January 11, 2010, 02:53:36 pm »

PE can do that, but it's not worth sending un-crewed HTs into the fight because of one simple reason. Putting in an assault gren/TB makes the IHT 10 times more powerful than before. In fact, I have a 12 IHT company that has every IHT crewed with either double shreks or assault grens. It's extremely potent, and I can tell you that I prefer crewed IHTs than uncrewed US HT spam(which I actually "invented").

You can do WM HT spam, if you want. Actually cheaper than the US HT and has 2 MGs instead of one. Pretty good.

On a final note - all transports lose guys if they're aboard it when it explodes.

You forgot to mention infinite repairs, so if you master the art of hit and run you basically NEVER lose the HT and its occupants. (Since the occupants won't take any damage as long as the HT survives)

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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #22 on: January 11, 2010, 02:54:27 pm »

...The thing about American halftracks is that they are not open topped...

Sure, putting a unit inside gives it a .50 cal that allows it to shoot other units, but that is irrespective of the units inside. A single engie does as much as 2 full vet 3 ranger squads. In other words, the .50 cal is really an aspect of the halftrack, not the infantry.

You don't need to put any unit inside HT's to have a working HMG42/.50 cal on them anymore.. I don't remember when did we make that change.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: January 12, 2010, 01:01:38 am »

Oh yes, infinite repairs is also pretty cool.

Honestly though, all it takes to counter PE IHT spam, and I mean hardcounter it so horribly the PE player will weep for days about the loss of his digital mans, is to bring a pair of RRs to the battle.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #24 on: January 12, 2010, 01:06:00 am »

The point is the PE HT has an open-top. Means the guys inside shoot while riding. It's the sole reason why people are offering to make them take damage(not that I actually agree with it in any way).

You should only compare the US HT to the WM HT, anyway - as neither of them is open-topped. The closest thing to a PE IHT is a bren carrier, which happens to utterly suck because of it being one-shotted by marders...

When there's 6-7 US HTs charging you (18-21 pop) I doubt any of them have a single guy inside them. The top MG is great, they got OK health, so why not do it?

PE can do that, but it's not worth sending un-crewed HTs into the fight because of one simple reason. Putting in an assault gren/TB makes the IHT 10 times more powerful than before. In fact, I have a 12 IHT company that has every IHT crewed with either double shreks or assault grens. It's extremely potent, and I can tell you that I prefer crewed IHTs than uncrewed US HT spam(which I actually "invented").

You can do WM HT spam, if you want. Actually cheaper than the US HT and has 2 MGs instead of one. Pretty good.

On a final note - all transports lose guys if they're aboard it when it explodes.

Yes, cause the cloth covering will stop bullets...go M3 HT
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Computer991 Offline
Donator
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Posts: 1219



« Reply #25 on: January 12, 2010, 01:27:57 am »

IMO M3 Halftrack spam is so effective....their MG's seem to do so much DPS in packs of 3 or 6..
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #26 on: January 12, 2010, 07:23:49 am »

it only costs 2x more than a bike but is faaar more effective.

pqumsieh blobs them lategame in a group of 4-6 and works great.

its pointless to give them a free mg..less gimmicks pls!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: January 12, 2010, 07:31:46 am »

Ok, go try out a WM 4x HT callin. It's got 2 MGs with FAR better suppression. Why the hell you compare the US HT to a BIKE is beyond me.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #28 on: January 12, 2010, 03:11:07 pm »

WM HTs may have 2 MGs, but one of them is in the back, so you're really just using one of them...
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"Chance favors the prepared mind"
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #29 on: January 12, 2010, 03:27:43 pm »

They should give the wehr HT a rotate button, that made it rotate around on its own a full circle
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #30 on: January 12, 2010, 03:28:44 pm »

It's called holding down right mouse button on the vehicle and turning :p
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #31 on: January 12, 2010, 03:29:42 pm »

http://www.youtube.com/watch?v=AFjsPeXU1Nc
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #32 on: January 12, 2010, 03:29:53 pm »

But it's still only firing one MG at a time, unless I'm mistaken about the arcs?
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #33 on: January 12, 2010, 04:55:53 pm »

fact is it fucking suck when empty HTs driving around with mgs on top and can repair as often as they want (yeahyeah theoretically)

bs
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #34 on: January 12, 2010, 05:25:24 pm »

I think both ami/wehr halftracks are fine personally, the wehrmacht ht might not be as good at killling but it will supress infantry fast and this can be just as lethal to backcappers.
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Computer991 Offline
Donator
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Posts: 1219



« Reply #35 on: January 12, 2010, 06:57:29 pm »

Mystahlin it only supressed better than the halftrack at close range.
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #36 on: January 12, 2010, 07:41:27 pm »

But it's still only firing one MG at a time, unless I'm mistaken about the arcs?

You can get it between two squads or the squadmembers of a single squad. Then it will shoot both guns. There isn't a way to get both guns to shoot a single target, but you can definitely have them both shoot at once.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #37 on: January 13, 2010, 02:26:04 am »

Quote
Mystahlin it only supressed better than the halftrack at close range.
It suppresses better at all ranges, actually...

Suppression per burst. First figure - WM HT, second figure - US HT.

0.0675 vs 0.045
0.135 vs 0.075
0.270 vs 0.105

You suppress a squad once it takes 0.2 suppression. Pin at 0.65-0.8 suppression(depending on unit)
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #38 on: January 13, 2010, 11:03:29 am »

spamming them isnt even op or hard to fight if you have a tank fielded BUT it encourages gimmicks. is that what you want?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #39 on: January 13, 2010, 11:19:40 am »

I'd rather a gimmick like 4x Halftrack platoons than support weapon spam, to be honest. Case of perception.. And if it's not OP or hard to fight, then there's really no problem with it.
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