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Author Topic: Launcher ressources abuses  (Read 1727 times)
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SX23 Offline
EIR Veteran
Posts: 356


« on: July 13, 2010, 10:40:21 am »

When you put an unit into the holding zone, this one ressuply your company with what it costed at first. All you need to do next, is buy the same unit then place it. As the other is in the holding zone, you can still have it back. The company, even tought at -1895 mp, -500 muni, for example, will still accept. Even if the ressource verification in launcher will stop you, anyone with a little knowledge in informatics can easily outerpass this verification. You should, maybe, let the units in holding zone conserve their price?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: July 13, 2010, 10:46:46 am »

Units in the holding zone are meant to not cost anything - so you can keep veterancy there in case you don't want to use it in a match.
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #2 on: July 13, 2010, 10:47:31 am »

Units in the holding zone are meant to not cost anything - so you can keep veterancy there in case you don't want to use it in a match.

I understand the system myst, I'm just saying this can be abused very easily.
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extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #3 on: July 13, 2010, 10:48:03 am »

no, though the company will accept u are not able to create or join a game
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #4 on: July 13, 2010, 10:48:58 am »

no, though the company will accept u are not able to create or join a game

And as I said, finding a way to disable this, even with something such as cheat engine, could be very easy.
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extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #5 on: July 13, 2010, 11:06:26 am »

yea true, i should read the whole text  next time Grin



but i think, even if its possible, it wont be that easy ^^
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Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: July 13, 2010, 12:51:29 pm »

you still can't join or create a game...what, you're worried about hackers?
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #7 on: July 13, 2010, 01:31:31 pm »

Actually, would it be possible to make the holding zone into a "captured" zone. For example, if you steal a .30 or a 57mm as PE, could you have it in your company? (of course, with the price and all?)
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #8 on: July 13, 2010, 01:52:20 pm »

By the way, units kept in the holding zone lose 10% vet each game they are kept in there.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #9 on: July 13, 2010, 02:01:16 pm »

By the way, units kept in the holding zone lose 10% vet each game they are kept in there.

Intended.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #10 on: July 13, 2010, 02:34:58 pm »

By the way, units kept in the holding zone lose 10% vet each game they are kept in there.

Intended.

I know, I was letting SX23 know Smiley
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #11 on: July 13, 2010, 03:06:43 pm »

By the way, units kept in the holding zone lose 10% vet each game they are kept in there.

Intended.

but not working yet. i think...
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #12 on: July 13, 2010, 03:37:26 pm »

It would be easy to track someone attempting to hack the system, and unlike a big company, we're a small community, and the devs will destroy someones ability to play EIRR if they were to do this.
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #13 on: July 13, 2010, 05:12:31 pm »

By the way, units kept in the holding zone lose 10% vet each game they are kept in there.

Intended.

Is this widely known? I've never seen anything stating the effect of the holding zone. It seems pretty important to know if you risk losing vet...
(Maybe i'm just blind?  Tongue dunno)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #14 on: July 13, 2010, 06:40:24 pm »

you lose 10% someone reported going down a level I believe..
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