*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 16, 2024, 05:56:36 pm

Login with username, password and session length

Resources

Recent posts

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: [1]   Go Down
  Print  
Author Topic: [PE] New halftrack  (Read 3337 times)
0 Members and 1 Guest are viewing this topic.
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« on: March 24, 2009, 06:02:57 am »

Now I noticed something about the halftrack, my entire squad dies in it almost always, I had five of them, and only one of the five had survivors.

Has there been any changes to the survival mechanic, if so, what?
Logged

Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: March 24, 2009, 06:04:13 am »

They said they changed it so it was fixed at 40% survived, but maybe i read it wrong
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #2 on: March 24, 2009, 06:06:33 am »

They said they changed it so it was fixed at 40% survived, but maybe i read it wrong

Definately not 40% survival rate, heh.
Logged
Warlight Offline
Donator
*
Posts: 304


« Reply #3 on: March 24, 2009, 08:58:39 am »

Lost entire squads several times.  I almost always try to bailout first though.  Sometimes they diehalf wayout.  They tendto drop they special weapons too. 
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #4 on: March 24, 2009, 09:02:24 am »

Is it just me or was this a problem in an earlier version too? (40% survival rate somehow equates to EVERYONE DIES allatime)
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #5 on: March 24, 2009, 09:10:09 am »

If u got 2 squads in it let's say double pzgrens, they are 6 man, so -60% means that 2 of them should survive, so one squad can die.

It's just my theory.
Logged
Warlight Offline
Donator
*
Posts: 304


« Reply #6 on: March 24, 2009, 09:18:49 am »

If u got 2 squads in it let's say double pzgrens, they are 6 man, so -60% means that 2 of them should survive, so one squad can die.

It's just my theory.

However, 6 percent of a 3/4 man squad means one of my men should survive.

Perhaps its just bad luck, since bigger guns are shooting at the HT's now, maybe one guy is survviving, but then gets WTF PWNED by the splash damage of the weapon the killed the half track.  Is that even possible?  Might explain how my guys always get out and die just intime to drop their shreks/special weapons.
Logged
BigDick
Guest
« Reply #7 on: March 24, 2009, 09:26:35 am »

don't use infantry in halftracks (except in special cases shreks to hunt down damaged tanks) let them walk beside ([ironie]how it is intended[/ironie])

and i think the halftrack has the critical table of the old halftrack too...makes them blow up by a single AT gun shot with 90% health (frontal)
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #8 on: March 24, 2009, 11:30:11 am »

It might be a 40% survival rate rather than a 40% perma-live rate. For instance it'd work like a crit chance on a per unit basis, meaning the chance of a three man squad getting insta-raped by a dead halftrack is roughly 22% - not impossible at all.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Prydain Offline
EIR Veteran
Posts: 287


« Reply #9 on: March 24, 2009, 11:58:43 am »

They said they changed it so it was fixed at 40% survived, but maybe i read it wrong
That was for the Universal Carrier.
Logged


The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #10 on: March 24, 2009, 01:25:31 pm »

I had 2 squads of FJ in an IHT, took 1 hit from a 57 while flanking a position, insta died, killed every single man.

I have not had a squad live through an exploding IHT yet. On the other hand, they are retardedly effective vs infantry, with 2 FJ (2 men) in an IHT driving into the middle of a rifle blob and killing them all.
Logged


.
.
.
.
.
.
.
.
.
.
.
Two Offline
EIR Veteran
Posts: 2079


« Reply #11 on: March 24, 2009, 01:50:27 pm »

You done that yesterday to 6 tommies that were in yellow cover /= Undecided
Logged
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #12 on: March 24, 2009, 07:17:41 pm »

I had 2 squads of FJ in an IHT, took 1 hit from a 57 while flanking a position, insta died, killed every single man.

I have not had a squad live through an exploding IHT yet. On the other hand, they are retardedly effective vs infantry, with 2 FJ (2 men) in an IHT driving into the middle of a rifle blob and killing them all.

It's definitely bugged.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 36 queries.