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[PE] New halftrack
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Topic: [PE] New halftrack (Read 3730 times)
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MannfredvonRitter
EIR Veteran
Posts: 375
[PE] New halftrack
«
on:
March 24, 2009, 06:02:57 am »
Now I noticed something about the halftrack, my entire squad dies in it almost always, I had five of them, and only one of the five had survivors.
Has there been any changes to the survival mechanic, if so, what?
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Two
EIR Veteran
Posts: 2079
Re: [PE] New halftrack
«
Reply #1 on:
March 24, 2009, 06:04:13 am »
They said they changed it so it was fixed at 40% survived, but maybe i read it wrong
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MannfredvonRitter
EIR Veteran
Posts: 375
Re: [PE] New halftrack
«
Reply #2 on:
March 24, 2009, 06:06:33 am »
Quote from: Two on March 24, 2009, 06:04:13 am
They said they changed it so it was fixed at 40% survived, but maybe i read it wrong
Definately not 40% survival rate, heh.
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Warlight
Donator
Posts: 304
Re: [PE] New halftrack
«
Reply #3 on:
March 24, 2009, 08:58:39 am »
Lost entire squads several times. I almost always try to bailout first though. Sometimes they diehalf wayout. They tendto drop they special weapons too.
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: [PE] New halftrack
«
Reply #4 on:
March 24, 2009, 09:02:24 am »
Is it just me or was this a problem in an earlier version too? (40% survival rate somehow equates to EVERYONE DIES allatime)
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: [PE] New halftrack
«
Reply #5 on:
March 24, 2009, 09:10:09 am »
If u got 2 squads in it let's say double pzgrens, they are 6 man, so -60% means that 2 of them should survive, so one squad can die.
It's just my theory.
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Warlight
Donator
Posts: 304
Re: [PE] New halftrack
«
Reply #6 on:
March 24, 2009, 09:18:49 am »
Quote from: Draken on March 24, 2009, 09:10:09 am
If u got 2 squads in it let's say double pzgrens, they are 6 man, so -60% means that 2 of them should survive, so one squad can die.
It's just my theory.
However, 6 percent of a 3/4 man squad means one of my men should survive.
Perhaps its just bad luck, since bigger guns are shooting at the HT's now, maybe one guy is survviving, but then gets WTF PWNED by the splash damage of the weapon the killed the half track. Is that even possible? Might explain how my guys always get out and die just intime to drop their shreks/special weapons.
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BigDick
Guest
Re: [PE] New halftrack
«
Reply #7 on:
March 24, 2009, 09:26:35 am »
don't use infantry in halftracks (except in special cases shreks to hunt down damaged tanks) let them walk beside ([ironie]how it is intended[/ironie])
and i think the halftrack has the critical table of the old halftrack too...makes them blow up by a single AT gun shot with 90% health (frontal)
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Malevolence
Donator
Posts: 1871
Re: [PE] New halftrack
«
Reply #8 on:
March 24, 2009, 11:30:11 am »
It might be a 40% survival rate rather than a 40% perma-live rate. For instance it'd work like a crit chance on a per unit basis, meaning the chance of a three man squad getting insta-raped by a dead halftrack is roughly 22% - not impossible at all.
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Prydain
EIR Veteran
Posts: 287
Re: [PE] New halftrack
«
Reply #9 on:
March 24, 2009, 11:58:43 am »
Quote from: Two on March 24, 2009, 06:04:13 am
They said they changed it so it was fixed at 40% survived, but maybe i read it wrong
That was for the Universal Carrier.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
AmPM
Community Mapper
Posts: 7978
Re: [PE] New halftrack
«
Reply #10 on:
March 24, 2009, 01:25:31 pm »
I had 2 squads of FJ in an IHT, took 1 hit from a 57 while flanking a position, insta died, killed every single man.
I have not had a squad live through an exploding IHT yet. On the other hand, they are retardedly effective vs infantry, with 2 FJ (2 men) in an IHT driving into the middle of a rifle blob and killing them all.
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Two
EIR Veteran
Posts: 2079
Re: [PE] New halftrack
«
Reply #11 on:
March 24, 2009, 01:50:27 pm »
You done that yesterday to 6 tommies that were in yellow cover /=
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MannfredvonRitter
EIR Veteran
Posts: 375
Re: [PE] New halftrack
«
Reply #12 on:
March 24, 2009, 07:17:41 pm »
Quote from: AmPM on March 24, 2009, 01:25:31 pm
I had 2 squads of FJ in an IHT, took 1 hit from a 57 while flanking a position, insta died, killed every single man.
I have not had a squad live through an exploding IHT yet. On the other hand, they are retardedly effective vs infantry, with 2 FJ (2 men) in an IHT driving into the middle of a rifle blob and killing them all.
It's definitely bugged.
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