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Author Topic: PE sniper?  (Read 48320 times)
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nugnugx Offline
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« on: March 16, 2011, 01:10:28 pm »

Should Luft or SE get a sniper?
« Last Edit: June 13, 2011, 11:52:05 am by nugnugx » Logged

deadbolt Offline
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« Reply #1 on: March 16, 2011, 01:11:46 pm »

the fuck lol
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nugnugx Offline
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« Reply #2 on: March 16, 2011, 01:12:32 pm »

Perfect scorched earth sniper  Cool
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TheIcelandicManiac Offline
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« Reply #3 on: March 16, 2011, 01:14:08 pm »

Tank hunters need an AT sniper with a boys at or heavyer and moves slow as hell.
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RikiRude Offline
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« Reply #4 on: March 16, 2011, 02:44:58 pm »

and US need flame nades, and brits need HT based AT, too much mirroring!
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nugnugx Offline
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« Reply #5 on: March 16, 2011, 02:48:18 pm »

and US need flame nades, and brits need HT based AT, too much mirroring!

not realy,

sniper is in 3 factions.

flame nades are in 1 faction
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LeoPhone Offline
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« Reply #6 on: March 16, 2011, 02:55:46 pm »

lol. sniper that makes the soldier run fire like when flame critted would be hilarious.
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RikiRude Offline
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« Reply #7 on: March 16, 2011, 03:06:26 pm »

not realy,

sniper is in 3 factions.

flame nades are in 1 faction

forgot about the commando sniper, which imo, is a unit that was never needed, I always liked the fact that brits and PE never had snipers.
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Demon767 Offline
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« Reply #8 on: March 16, 2011, 03:20:43 pm »

Luft always had a planned sniper, why it didnt get in is beyond me
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Tymathee Offline
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« Reply #9 on: March 16, 2011, 05:33:21 pm »

how about a captured russian ptrs-41 or "Simonov"

http://en.wikipedia.org/wiki/PTRS-41

50% acc vs infantry all ranges but one shot kill on any armor and it can penetrate vehicles, light tanks and medium tanks from rear and nothing else.

it's semi automatic and hecka powerful. The sniper would have to be prone to fire though, which would limit its being able to run away once it's fired. maybe it doesn't cloak?
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spinn72 Offline
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« Reply #10 on: March 16, 2011, 06:00:34 pm »

I want button on PE vehicles.
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Tymathee Offline
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« Reply #11 on: March 16, 2011, 06:11:29 pm »

you already have 2 treadbreaking abilities. Treadbreaker on the LAT and Mag AT's for TH.
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Malgoroth Offline
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« Reply #12 on: March 16, 2011, 10:13:50 pm »

Magnetic at nades damage engines?
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panzerman Offline
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« Reply #13 on: March 16, 2011, 10:18:13 pm »

yeah but only temporary

should be permanent.
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Tymathee Offline
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« Reply #14 on: March 16, 2011, 10:51:17 pm »

yeah but only temporary

should be permanent.

2 minutes is fine enough tbh. with the high power of PE AT weaponry, if u TB it near ur at, that tank is pretty much done for.
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RikiRude Offline
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« Reply #15 on: March 16, 2011, 11:07:20 pm »

yeah but only temporary

should be permanent.

lol, if you can't kill a tank with a damaged engine in under 2 minutes, then that tank wasn't going to die anyways.
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DarkSoldierX Offline
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« Reply #16 on: March 16, 2011, 11:09:41 pm »

Except the thing is, it doesn't NEED to repair, you damage the engine on any axis tank. It is required to be repaired or you suffer a huge decrease in performance. Thats all us TH are saying. If we throw it on the rear can we get a damage engine atleast? I thought you guys (the devs) were gearing towards that.
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brn4meplz Offline
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« Reply #17 on: March 16, 2011, 11:11:29 pm »

Stickies also require you to be much much closer and don't have general access to Sprint. Magnetic AT nades are fantastic. No one suspects them and people are used to driving Allied vehicles into your face to crush your dudes.
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panzerman Offline
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« Reply #18 on: March 16, 2011, 11:28:00 pm »

exactly axis do not have the liberty maybe with p4, or IST but u don't really want a damged engine so you won't go charging through riflmen cause they may have stickies. and don't they get a range bonus?
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brn4meplz Offline
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« Reply #19 on: March 16, 2011, 11:34:37 pm »

Only with veterancy. It's a dice roll to drive into riflemen, sometimes you have no choice. There is no visual indicator that they have Stickies aside from them throwing. the same Applies to Magnetic AT Nades. Which do temporary slow and alot of damage
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