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Author Topic: The new Faust  (Read 42636 times)
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« on: June 20, 2009, 11:13:35 am »

Well first off I don't mind the new changes brought to the Faust allowing it to damage engine, immobilize and destroy engine, do more damage too, but really it costs 30 munitions and is available on..volks, KCH, and falls

The faust's counterpart...the sticky bomb costs 80 munitions and does about the same damage with really bad range  and also cripples tanks but is only available on one unit, obviously that is the rifleman

Either the faust needs to have major price increase or sticky needs price decrease..
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Rawr
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #1 on: June 20, 2009, 11:15:49 am »

Well being one one unit does not make the sticky bad, usually a US player has more rifle squads than a Wehr has Volks and KCH.

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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #2 on: June 20, 2009, 11:16:53 am »

im just saying, its a more readily available weapon then the sticky is..
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AyeSpy Offline
EIR Regular
Posts: 15


« Reply #3 on: June 20, 2009, 11:19:35 am »

a damaged engine is way worse than a little hp loss
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-WOLFGOR(axis)
crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #4 on: June 20, 2009, 11:19:55 am »

i believe when the faust does any type of damage, there is only a fraction of a chance that it will do any damage to your gun or engine. However, unless the tank has sideskirts, the sticky bomb will most definitely damage the engine. So in other words, if your tank gets engine damage/gun destroyed, then that means the man upstairs really hates you.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: June 20, 2009, 11:21:54 am »

So for 50 munitions a sticky gets a better chance of damaging engine?(seems like a waste to me)
Plus the fausts are cheap enough to easily be able to be spammed..
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #6 on: June 20, 2009, 11:34:37 am »

50 Munitions for 99% Engine damage OR worse depending on health level.

I once stunned a King tiger with T17 and then applied 2 stickies to it effectively completely immobilizing it.
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bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #7 on: June 20, 2009, 11:38:28 am »

At green health the new panzerfaust has a 20 percent to damage engine and 5 percent to destroy treads.

At yellow health it has a 30 percent chance to damage engine, a 10 percent chance to destroy treads, and a 10 percent chance to destroy main gun.

I really don't think it should have the chance to destroy main gun if the tank isn't at red hp. I saw a Panzerfaust destroy the main gun on a half health Pershing.
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crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #8 on: June 20, 2009, 11:44:44 am »

the fausts are fine the way they are right now. Like i said if you lose an engine to a faust or a main gun, then you must have walked underneath a ladder, walked past a black cat, broken a mirror in a paper bag, all on Friday the 13th.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #9 on: June 20, 2009, 11:51:36 am »

Then why don't we give stickies a 10 percent chance to destroy main gun at yellow hp?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: June 20, 2009, 11:52:19 am »

Because things arent meant to be identical.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #11 on: June 20, 2009, 11:53:55 am »

I don't want them to be. I just think its stupid that a Faust can destroy the gun of a Pershing.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: June 20, 2009, 11:55:13 am »

I agree, just remove it entirely.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #13 on: June 20, 2009, 11:56:59 am »

I think its there to counter balance the insane repairs a pershing can get.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #14 on: June 20, 2009, 12:04:46 pm »

A sticky is ment to be thrown at the tracks of a tank or the engine bay to slow it down or immobalize it
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #15 on: June 20, 2009, 12:05:48 pm »

But axis tanks can get the same amount of repairs?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #16 on: June 20, 2009, 12:08:38 pm »

No they can't =)
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #17 on: June 20, 2009, 12:15:49 pm »

Well we also did it this way because many many many players have mentioned that it's unfair that stickies can disable a tank.. Brens can button, PE have treadbreaker.. but Wehrmacht until now, had nothing that could cripple a tank. So this is how we did it.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #18 on: June 20, 2009, 12:18:23 pm »

Should up it to like %50, then those allied scum would think twice before rushing their tanks at my precious'.   Wink
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bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #19 on: June 20, 2009, 12:18:49 pm »

Armor and Blitzkrieg both get 1 extra from a T3 and a T4 ability.
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