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PP cost on calliopes
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Topic: PP cost on calliopes (Read 8772 times)
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NightRain
EIR Veteran
Posts: 3908
Re: PP cost on calliopes
«
Reply #20 on:
July 07, 2009, 03:08:06 am »
Quote from: Baine on July 07, 2009, 02:54:03 am
What about two ninja paks?
Doesnt work that well. camo movement not finished in Def Doctorine
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: PP cost on calliopes
«
Reply #21 on:
July 07, 2009, 03:53:47 am »
Quote from: Baine on July 07, 2009, 02:54:03 am
What about two ninja paks?
only in the old version before the pak nerf, even then you can hear it moving and with the pak doing 100 or so damage and the pak having 636 health, that's 6-7 shots, good luck on that.
I usually lost my callies to Mi+Rocket arty. I've probably esxcaped rocket arty once by popping field repairs while it was dropping, other than that, forget it. Rocket arty hits in the same spot 3 times and then there's the splash damage. I think ocket arty does 200 dmg or so each hit, maybe 250 i dunno but all you need are those 3 hits and boom done.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Baine
Steven Spielberg
Posts: 3713
Re: PP cost on calliopes
«
Reply #22 on:
July 07, 2009, 03:57:30 am »
Quote from: Tymathee on July 07, 2009, 03:53:47 am
Quote from: Baine on July 07, 2009, 02:54:03 am
What about two ninja paks?
only in the old version before the pak nerf, even then you can hear it moving and with the pak doing 100 or so damage and the pak having 636 health, that's 6-7 shots, good luck on that.
Wrong. Defensive gets pak ambush, and believe me, when i get that, i will hunt them down with it!
I already did that once. Wait until it starts firing and bam.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: PP cost on calliopes
«
Reply #23 on:
July 07, 2009, 04:10:32 am »
I once killed a vet 3 calli while it was sitting in it's spawn with ninja paks ^^.
Remember, the pak would deal this damage :
144 with first strike
110 with every subsequent shot.
144 + 4*110 = 584, which usualy also results in the calliope getting engine damage, so it can't get away any more ^^.
That's basicaly 25 seconds worth of firing, not more.
By the way, why exactly does the calliope have the critical table "tp_supply_truck", which means that it can still get immobilised at green health by LATHTs, that it can get engine damage from shreks in the front at yellow HP, etc.
Please change to "tp_armor"
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Killer344
The Inquisitor
Posts: 6904
Re: PP cost on calliopes
«
Reply #24 on:
July 07, 2009, 06:34:15 am »
yeah, lets buff its armor even more :p.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Piotrskivich
EIR Veteran
Posts: 542
Re: PP cost on calliopes
«
Reply #25 on:
July 07, 2009, 06:36:35 am »
Complaining about the calliope?
The hummel is slower and weaker armored... At least the axis don't have piat, rr, or tetrarch gliders dropping on the calliope.
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Tymathee
Donator
Posts: 9741
Re: PP cost on calliopes
«
Reply #26 on:
July 07, 2009, 06:40:33 am »
I'd have ot agree on that, its so easy to kill a Hummel it's ridiculous. It goes down easily to armored cars even. Look at the Stuart, it gets a damage bonus vs Hummel armor, just great...and yea, why does the callie have tp_supply truck crit table lol thats just weird.
We changed the Tiger crit table, now its time to change the callie crit table
«
Last Edit: July 07, 2009, 06:42:31 am by Tymathee
»
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Malevolence
Donator
Posts: 1871
Re: PP cost on calliopes
«
Reply #27 on:
July 07, 2009, 06:43:12 am »
To be frank a Priest also can die to a puma. In fact I've killed a Priest with a Puma once.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee
Donator
Posts: 9741
Re: PP cost on calliopes
«
Reply #28 on:
July 07, 2009, 06:49:02 am »
Quote from: Malevolence on July 07, 2009, 06:43:12 am
To be frank a Priest also can die to a puma. In fact I've killed a Priest with a Puma once.
ditto.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: PP cost on calliopes
«
Reply #29 on:
July 07, 2009, 08:24:56 am »
Quote
yeah, lets buff its armor even more :p.
It's not an armor buff, it's a critical table fix, so it doesn't get immobilised from a LATHT at green health every single time(like every other tank and light vehicle in the game).
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Killer344
The Inquisitor
Posts: 6904
Re: PP cost on calliopes
«
Reply #30 on:
July 07, 2009, 09:04:10 am »
no, it isn't, it's obviously a nerf like the change of the elite armor on tigers,
Quote from: Mysthalin on July 07, 2009, 08:24:56 am
so it doesn't get immobilised from a LATHT at green health every single time.
lolz, sure, "every single time".
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: PP cost on calliopes
«
Reply #31 on:
July 07, 2009, 09:33:58 am »
Versus the tp_supply truck these are the critical rates of a panzershreck :
Green health - 5 percent chance of engine damage.
Yellow health - 20 percent chance of engine damage or nothing.
Red health - 100 percent chance to kill (no 5 hp bug).
Versus the tp_supply truck, the panzerfaust has :
Green health - 5 percent of engine damage.
Yellow health - 20 percent of engine damage.
Red health - 100 percent chance to kill (no 5 hp bug).
The panzerfaust has these stats vs tp_armor :
Green health - 15 percent chance of engine damage.
Yellow health - 30 percent chance of engine damage.
Red health - 75 percent chance of engine destruction, or nothing at all(can't kill).
So, it would be way more potent than it is now vs higher health calliopes(you're unlikely to get a fausting volks squad at any other health than full vs a calliope, anyway), at the expense of being less potent at no health.
Now about the treadbreaker, killer, just to make you eat your words :
Green health - 100 percent chance of imobilise.
Yellow health - 100 percent chance of imobilise.
Red health - 100 percent chance of kill.
It would be a fix, more than a buff, really. No other vehicle can be imobilised 100 percent at any health, by anything at all.
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Killer344
The Inquisitor
Posts: 6904
Re: PP cost on calliopes
«
Reply #32 on:
July 07, 2009, 09:52:57 am »
I don't, I've yet to see one of my LAHTs making it immobilized instead of engine damage tbh, your stats are wrong.
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EliteGren
EIR Veteran
Posts: 6106
Re: PP cost on calliopes
«
Reply #33 on:
July 07, 2009, 10:39:17 am »
Wtf dont, such a "fix" would indeed be a buff.
And if you ever get your calli immobolized by a fragile platform like the AT HT that has to get way behind enemy lines through all at guns..fail is you.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: PP cost on calliopes
«
Reply #34 on:
July 07, 2009, 11:43:13 am »
ATHT is quite fast, and I have immobilized Two's vet 3 calliope at full health, so Im reluctant to dismiss the possibility of the atht having bugged crit tables.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: PP cost on calliopes
«
Reply #35 on:
July 07, 2009, 01:54:38 pm »
Quote from: Killer344 on July 07, 2009, 09:52:57 am
I don't, I've yet to see one of my LAHTs making it immobilized instead of engine damage tbh, your stats are wrong.
Probably because of the reason elitegren just stated :
Quote
if you ever get your calli immobolized by a fragile platform like the AT HT that has to get way behind enemy lines through all at guns
it doesn't happen too often, as most people keep their calliope in the spawn. I for one, like to charge my shit at enemy units I want dead - every single calliope I've shot with a treadbreaker got imobilised.
If you don't believe me, ask gamesguy to check it up, heck, check it up yourself. I know I am indeed right.
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