*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 13, 2024, 01:30:02 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 12:10:44 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: PP cost on calliopes  (Read 8775 times)
0 Members and 1 Guest are viewing this topic.
Dnicee Offline
EIR Veteran
Posts: 998



« on: July 06, 2009, 06:58:44 pm »

I think the 10 pps is to much, its dead meat as soon as you meet a defensive player. It should be reduced to half 5 pps. Really its soo fucking hard to vet one up and its not that many who will survive more then 5-7 games.
But anyway its only my opinon....
Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #1 on: July 06, 2009, 07:02:27 pm »

Only 5-7 games?

Seriously?

7pp per game = 35-49pp, and thats the low end gain.

How is 10pp hard to replace out of that?
Logged


.
.
.
.
.
.
.
.
.
.
.
acker Offline
EIR Veteran
Posts: 2053


« Reply #2 on: July 06, 2009, 07:05:28 pm »

It's a lot and I would mind a small decrease, but it isn't too difficult to vet up.

Keep it at your spawn during the recharge cycle. Move it up at the 20-second mark or so. Fire, then shift-click it back to the spawn.

Watch for storms and clown cars. Storms are, frankly, impossible to predict until they blow up your calliope. Therefore, constantly switch spawns when moving back your calli, and when selecting your target (never fire more than once from the same area unless you know what you're doing). Buy Flank Speed and Smoke, they'll help a lot if you get lucky and survive the first volley.

STAY OFF THE ROADS UNLESS YOU KNOW THEY AREN'T MINED.

Storms are the most dangerous things, once again. They can cloak and Fire Up with the right doctrine choices. Hate those things...
« Last Edit: July 06, 2009, 07:12:45 pm by acker » Logged
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #3 on: July 06, 2009, 07:41:16 pm »

park at spawn and die by rocket arty or park in a corner and die by stormies! either im fucking bad with the calli or it is way to high price....and i said its not many that make it 5-7 games lets say your calli did make it then its fucked either way couse its vet 3 then and its a yummy target.


feel free to correct me if im wrong!
Logged
Glaze Offline
EIR Veteran
Posts: 112



« Reply #4 on: July 06, 2009, 07:54:49 pm »

Maybe you're just getting unlucky?  I don't think I've ever seen a cally die, mind you I hear about it quite often.  I'm still on my first cally, and it's lasted me more than 5-7 games.  But then maybe I'M the lucky one.
Logged

Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
wildsolus Offline
Donator
*
Posts: 807


« Reply #5 on: July 06, 2009, 08:11:40 pm »

mine lasted like 20-25 games before it got killed...do you put it on your front lines?
Logged

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #6 on: July 06, 2009, 09:27:59 pm »

Smoke, they'll help a lot if you get lucky and survive the first volley.

Buy some smokez and you can have a cig when some asshole blows up your calli

relaxing, but i think dnice already smokes.
« Last Edit: July 06, 2009, 09:29:48 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #7 on: July 06, 2009, 09:30:45 pm »

yes, he sometimes attacks the enemy with it Lol.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: July 06, 2009, 09:47:40 pm »

dont get it killed? flank speed? smoke? whats so hard about keepting it alive...i rarely lose a callie. I think in all the time i've had a c allie playing EIR, i can count how many i've lost on one hand.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #9 on: July 06, 2009, 09:48:17 pm »

smoke ftw.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: July 06, 2009, 09:53:54 pm »

Lawl, I think I killed 3 of dnicee's vet 2 callis now.

Always a sexually turning on experience.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #11 on: July 06, 2009, 10:02:02 pm »

It's funny when people say Stormies are the most dangerous things for Callies. Rocket Arty is far deadlier to a calliope then stormtroopers are
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: July 06, 2009, 10:04:01 pm »

Yep, requires you to use a T3 in combination with a T2 though, and with the upcoming MI nerf im not sure if it will still be possible the way it is atm.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #13 on: July 06, 2009, 10:07:22 pm »

It's funny when people say Stormies are the most dangerous things for Callies. Rocket Arty is far deadlier to a calliope then stormtroopers are

mmm... storms with blitzrkieg will always kill the calli or make it retreat... RA can miss enough times to not kill it..
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #14 on: July 06, 2009, 10:08:47 pm »

There are only 2 things that can kill a Cali: Rocket arty or vet 3 Storm troopers.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #15 on: July 06, 2009, 10:09:38 pm »

Panther + conviction ftw.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: July 06, 2009, 10:15:18 pm »

Sticky - button.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #17 on: July 06, 2009, 11:54:40 pm »

Volksgrenadier + Medkit
Logged

brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #18 on: July 07, 2009, 02:13:18 am »

You've gotta get the storms behind the lines to begin with. which in itself can be quite the difficult task. I always have jeeps on the field in my Armoured company and with the Tier 1 that increases detection range i've stumbled across more stroms then i can count
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #19 on: July 07, 2009, 02:54:03 am »

What about two ninja paks?
Logged

Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 35 queries.