*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 12, 2024, 04:36:56 pm

Login with username, password and session length

Resources

Recent posts

[Today at 12:10:44 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [Wehr] Doctrinal consistency regarding double weapon upgrades on grenadiers  (Read 5806 times)
0 Members and 1 Guest are viewing this topic.
Smokaz4
Guest
« on: July 12, 2009, 04:21:03 pm »

Ok, so defensive gets double shreks which makes sense since they get the pak ability buffing their infantry/weapon team based AT. This is logical.

However, blitz for some reason gets the double LMG doctrinal ability while already having stuff like assault nades, double shrek storms and mp44s to spend their munis on. The lmg is also a defensively orientated weapon upgrade, in the blitzkrieg doctrine? Whats the logic here?

Wouldnt terror benefit more from the fact that they will with all probability be more grenadier heavy than blitz will, and also have doctrinal stuff buffing the LMG?

Suggestion: A unused/or unlikely to be implemented terror ability gets removed allowing for shuffling in the doctrine around from the terror t2-3s. Double lmgs is moved to terror from blitz. Blitz gets something else, which can be postponed since blitz already have numerous of their stuff implemented.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #1 on: July 12, 2009, 04:41:03 pm »

I had heard that this doctrine choice doesn't work, it should be working 100% by what i see in the SQL..

I do tend to agree with you on the lmgs not being in blitz.
Logged

Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #2 on: July 12, 2009, 04:56:49 pm »

Agreeing with this completely.
it makes sense from a fluff perspective, as well. Double damage + suppression seems like a Terror thing, not a Blitz.
Logged

Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #3 on: July 12, 2009, 05:39:19 pm »

i have to agree as well.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
EchoAlpha Offline
EIR Regular
Posts: 11


« Reply #4 on: July 12, 2009, 06:16:27 pm »

I agree as well.  Although I thought the suppression buff on mg's ony effected mounted mg's like on tanks and vehicles.
Logged
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #5 on: July 12, 2009, 06:24:33 pm »

I agree as well.  Although I thought the suppression buff on mg's ony effected mounted mg's like on tanks and vehicles.
I just mean that having 2x the LMGs would mean 2x the damage/suppression.
You're correct in thinking that Intensity does not affect LMGs.

(BTW, what counts as a 'mounted burst fire weapon?' Just tank MGs, or more?)
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #6 on: July 12, 2009, 06:29:53 pm »

I agree as well.  Although I thought the suppression buff on mg's ony effected mounted mg's like on tanks and vehicles.
I just mean that having 2x the LMGs would mean 2x the damage/suppression.
You're correct in thinking that Intensity does not affect LMGs.

(BTW, what counts as a 'mounted burst fire weapon?' Just tank MGs, or more?)

Having double the machine guns does not double the damage, one mg might mean the enemy is supressed, two might mean they get pinned meaning the damage is cut down a lot.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #7 on: July 12, 2009, 06:32:05 pm »

I agree as well.  Although I thought the suppression buff on mg's ony effected mounted mg's like on tanks and vehicles.

it does.. its specifically stating mounted mgs.
Logged
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #8 on: July 12, 2009, 06:38:38 pm »

I agree as well.  Although I thought the suppression buff on mg's ony effected mounted mg's like on tanks and vehicles.
I just mean that having 2x the LMGs would mean 2x the damage/suppression.
You're correct in thinking that Intensity does not affect LMGs.

(BTW, what counts as a 'mounted burst fire weapon?' Just tank MGs, or more?)

Having double the machine guns does not double the damage, one mg might mean the enemy is supressed, two might mean they get pinned meaning the damage is cut down a lot.
I just meant more damage + suppression in general, not exactly 2x always.
I could have worded that better.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #9 on: July 12, 2009, 07:20:21 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

How about this to make it different but give each doctrine some what the same

Terror = Double lmg
Defensive = Double shcreck
Blitz = Single LMG and Single Schreck together

Idea is because grens are mainly used to support tanks and being able to handle all comers is more of a blitz thing.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
scrapking Offline
EIR Veteran
Posts: 924


« Reply #10 on: July 12, 2009, 07:59:50 pm »

I like the idea of moving the double LMG out of Blitz if for no other reason than Blitz is sort of MU starved to begin with.  Its sort of a bad doctrine choice for Blitz players, and would get more play in another doctrine.

Honestly, without giving it a ton of thought, it could go in defensive - right next to the double shreck doctrine ability.  Would add to the choice and direction of that battalion quite well I think.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #11 on: July 12, 2009, 08:09:27 pm »

One doctrine should have double shrecks, one doctrine should have double LMG, and the last one should be able to get one of each  Wink
Logged

Let's talk about PIATs in a car.
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #12 on: July 12, 2009, 08:10:35 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

Intensity doesn't affect LMGs.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #13 on: July 12, 2009, 08:28:58 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

Intensity doesn't affect LMGs.

really? i always thought it did...always seemed like it did.
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #14 on: July 12, 2009, 08:36:06 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

Intensity doesn't affect LMGs.

really? i always thought it did...always seemed like it did.

Intensity only affects vehicle mounted MGs now and is only a 10% bonus to suppression.
« Last Edit: July 12, 2009, 08:38:08 pm by gamesguy2 » Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #15 on: July 12, 2009, 08:37:08 pm »

that sucks, even for a t1
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee Offline
Donator
*
Posts: 9741



« Reply #16 on: July 12, 2009, 08:42:31 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

Intensity doesn't affect LMGs.

really? i always thought it did...always seemed like it did.

Intensity only affects vehicle mounted MGs now and is only a 10% bonus to suppression.

so mounted as in vehicles?
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #17 on: July 12, 2009, 11:52:17 pm »

makes sense,k althought having double lmg + intensity is a b***h and wouldn't like it.

Intensity doesn't affect LMGs.

really? i always thought it did...always seemed like it did.

Intensity only affects vehicle mounted MGs now and is only a 10% bonus to suppression.

so mounted as in vehicles?

No, as in mounted on vehicles.

Dudes in infantry halftracks don't get the bonus.  The infantry halftrack's MG, the stug's MG, the wirblewind, etc gets the bonus.
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #18 on: July 13, 2009, 01:15:31 am »

Yes
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.097 seconds with 36 queries.