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Author Topic: Pioneers O' Pioneers!  (Read 2455 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: October 19, 2009, 07:20:52 pm »

Once a long time ago, the small french town of Bocage got tangled within the grasps of good and evil.

And when Yankee doodle went to war to fight the German tyranny, many a tear had been shead, as bodies of the lost littered the french streets, and the surrounding country side.

As they ventured into the unknown, into the dark, into the steel hail of enemy fire, I remember the famed lyric of the venerable Walt Whitman, and how we must go forth, we shall not begott, and we shall be ready for the conflicts we must face.

Pioneers O' Pioneers...

(Axis) Groundfire, O4b, CrazyWR
vs.
(Allied) IheardulikMudkips, CannonBall, MentallyChallenged

http://www.filefront.com/14756703/O%27%20Pioneer.7z
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #1 on: October 19, 2009, 08:57:47 pm »

gg, I had fun.
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o4b1 Offline
EIR Regular
Posts: 21


« Reply #2 on: October 19, 2009, 09:14:45 pm »

Yeah, gg. Watch for gigantic fail from me at about 4:30...
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RikiRude Offline
Donator
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Posts: 4376



« Reply #3 on: October 19, 2009, 09:52:21 pm »

last game i played there were mines EVERYWHERE. axis have had it with light vehicles i think haha.
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Killer344: "Repent: sory no joke i just had savage diorea"
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: October 20, 2009, 03:45:56 am »

-Strong showing by cannonball the first engagement in R mode, kept his wit and the map to his side allowing for a few strips of wire going up, his problem was that he didnt really deplete the other axis player noticably the first 3 minutes.
- 2nd Axis Player in should have brought in bikes immediatly when you guys realized cannonball was the first player out in R mode with only 18 pop available to defend a sniper.
- 1st Tiger did nothing, no surprise there Wink
- Axis had no early mortar presence in town even though town is exellent for it
- Decisive attack at 12-14th minute was great to watch
- Airborne players needed to follow up on the shermans better since they were getting sniped at lot by panthers and p4s
- 19 minutes in cannonball thinks he can snipe a 1 man ferocity shreker with a sherman upgun Tongue just pull back!
- 20-21 minutes in mudkipz does a great move to kill the axis sniper
- The axis infantry generally held a much too tight formation as the bombing run and attack around the 23rd minute showed
- Generally the allied sniping seemed random when it should have been focusing on o4b's grens
- In the end allied players lost too much stuff while the axis players had too much AT and upgraded infantry left causing their demise

gg!
« Last Edit: October 20, 2009, 03:48:18 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: October 20, 2009, 04:08:51 am »

Tiger is far from fail
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