-Strong showing by cannonball the first engagement in R mode, kept his wit and the map to his side allowing for a few strips of wire going up, his problem was that he didnt really deplete the other axis player noticably the first 3 minutes.
- 2nd Axis Player in should have brought in bikes immediatly when you guys realized cannonball was the first player out in R mode with only 18 pop available to defend a sniper.
- 1st Tiger did nothing, no surprise there
- Axis had no early mortar presence in town even though town is exellent for it
- Decisive attack at 12-14th minute was great to watch
- Airborne players needed to follow up on the shermans better since they were getting sniped at lot by panthers and p4s
- 19 minutes in cannonball thinks he can snipe a 1 man ferocity shreker with a sherman upgun
just pull back!
- 20-21 minutes in mudkipz does a great move to kill the axis sniper
- The axis infantry generally held a much too tight formation as the bombing run and attack around the 23rd minute showed
- Generally the allied sniping seemed random when it should have been focusing on o4b's grens
- In the end allied players lost too much stuff while the axis players had too much AT and upgraded infantry left causing their demise
gg!