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4p_Doghouse
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Topic: 4p_Doghouse (Read 15926 times)
0 Members and 2 Guests are viewing this topic.
SnoOp
EIR Veteran
Posts: 218
Re: 4p_Doghouse
«
Reply #40 on:
July 09, 2010, 01:47:10 pm »
not at all....lul
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 4p_Doghouse
«
Reply #41 on:
July 09, 2010, 01:50:10 pm »
Wow that map has a lot of shot blockers and clutter.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
CrazyWR
EIR Veteran
Posts: 3616
Re: 4p_Doghouse
«
Reply #42 on:
July 09, 2010, 03:02:58 pm »
Quote from: Killer344 on July 09, 2010, 01:43:45 pm
Did someone have tanks with Infrarot-Scheinwerfer in that game?
ya, I did. Not the map then. Sorry.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Grundwaffe
EIR Veteran
Posts: 1128
Re: 4p_Doghouse
«
Reply #43 on:
July 12, 2010, 04:58:44 pm »
On this map, theres no need for Paks or mm they simply dont shoot..
Advice to fix that..
Edit: Such as a wagon, or a tiny obstacle.. Maybe someone else commented this already but meh..
«
Last Edit: July 12, 2010, 05:04:05 pm by Metro123
»
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SublimeHauken - Back from the dead - Since 2007'
salan
Synergies TL2 mod!
Posts: 6290
Re: 4p_Doghouse
«
Reply #44 on:
July 23, 2010, 01:26:46 am »
I like the design, it isn't every company builds favorite map but that doesn't mean we shouldn't have things like this in the game. Only thing would be the halftrack pathing which can be hectic.
Keep up the great work iggi and don't let unknown force un-needed changes!
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