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Author Topic: Veterancy Modifiers  (Read 2317 times)
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101stGG Offline
EIR Veteran
Posts: 88



« on: November 16, 2010, 04:08:53 am »

What are unit veterancy modifiers and what do they do?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: November 16, 2010, 04:12:06 am »

They determine how quickly a unit vets up.

We have set vet levels, for example if we use 20 60 120 for vet 1 2 & 3 respectively
A unit with a modifier of 0.5 would take 40 xp for vet 1, 120 for vet 2 & 240 for vet 3.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #2 on: November 16, 2010, 04:20:02 am »

Our default vet levels are 10xp/40xp/80/xp

The modifier is the number we use to change a units vet requirements.

The Formula is
Base / Modifer = vet requirement.
Riflemen have a vet mod of 160 which is 1.6. More difficult to vet units like the King Tiger have a vet mod of 20(0.2)

So the Riflemen's vet 1 requirement is 10 / 1.6 = 6.25 Rounded down = 6.

Vet 2: 40 / 1.6 = 25
Vet 3: 80 / 1.6 = 50
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #3 on: November 17, 2010, 11:12:11 pm »

The system will probably be changed soon though.
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