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Veterancy Modifiers
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Topic: Veterancy Modifiers (Read 2311 times)
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101stGG
EIR Veteran
Posts: 88
Veterancy Modifiers
«
on:
November 16, 2010, 04:08:53 am »
What are unit veterancy modifiers and what do they do?
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Unkn0wn
No longer retired
Posts: 18379
Re: Veterancy Modifiers
«
Reply #1 on:
November 16, 2010, 04:12:06 am »
They determine how quickly a unit vets up.
We have set vet levels, for example if we use 20 60 120 for vet 1 2 & 3 respectively
A unit with a modifier of 0.5 would take 40 xp for vet 1, 120 for vet 2 & 240 for vet 3.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Veterancy Modifiers
«
Reply #2 on:
November 16, 2010, 04:20:02 am »
Our default vet levels are 10xp/40xp/80/xp
The modifier is the number we use to change a units vet requirements.
The Formula is
Base / Modifer = vet requirement.
Riflemen have a vet mod of 160 which is 1.6. More difficult to vet units like the King Tiger have a vet mod of 20(0.2)
So the Riflemen's vet 1 requirement is 10 / 1.6 = 6.25 Rounded down = 6.
Vet 2: 40 / 1.6 = 25
Vet 3: 80 / 1.6 = 50
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He thinks Tactics is a breath mint
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bbsmith
The Brain and Muscle
Posts: 2778
Re: Veterancy Modifiers
«
Reply #3 on:
November 17, 2010, 11:12:11 pm »
The system will probably be changed soon though.
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prove it and you'll win
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k u win.
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