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[US] First Aid
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Tymathee
Donator
Posts: 9741
[US] First Aid
«
on:
January 07, 2011, 06:25:22 pm »
It's kind of a hit and miss ability now but i thought of something that could possibly make it better, albeit maybe a bit more expensive.
How bout instead of having them pick up their fallen comrade, they're able to call in an additional recruit.
It'd be just like it is now, except that you need to be within the radius of the triage center for this to work, that way the ability can be crippled but it's still mighty useful and less detrimental than first aid is now.
The way it works now if u dont know where ur man is and u hit the button to to pick up that man, u may be running ur infantry into harms way, which has sucked at times or on ur way to pick the guy back up, he dies.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [US] First Aid
«
Reply #1 on:
January 07, 2011, 08:43:15 pm »
Sort of like reinforcing from a Triage? That sounds like a great idea, actually.
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Hicks58
Development
Posts: 5343
Re: [US] First Aid
«
Reply #2 on:
January 07, 2011, 08:47:08 pm »
Hrm... An expansion on this? Reintroduce the medics that go out and grab people. The medics have to go out, grab wounded, and only if the Triage has people in it can you use the ability to reinforce. Apply maximum uses to the ability on a single squad where appropriate to stop mass rifle deaths to make your Vet 3 Ranger squad last 9 lives.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee
Donator
Posts: 9741
Re: [US] First Aid
«
Reply #3 on:
January 07, 2011, 08:51:04 pm »
it'd be on uses. just like first aid is only two uses now, it'd still be two uses.
if you use medics, then you have men that can't protect themselves out on the field. i thought of this but felt it was a bad idea.
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Hicks58
Development
Posts: 5343
Re: [US] First Aid
«
Reply #4 on:
January 07, 2011, 08:56:34 pm »
And a guarantee that you can replenish vetted squads is an extremely potent tool, even if only two uses. It would make it a simple un-screw-yourself button for a third of your Ranger squads capacity.
A flip side may not be such a bad thing.
Also, the medics could be made completely un-targetable (Even manually), so It's purely down to if there are wounded men, and how long it takes to retrieve them. That could prevent people hunting your medics and making your ability useless.
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Tymathee
Donator
Posts: 9741
Re: [US] First Aid
«
Reply #5 on:
January 07, 2011, 09:39:00 pm »
Hmm, true only issue i see is that it's a clear cut give away that you have the ability and you'll get your triage off mapped immediatley lol
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Hicks58
Development
Posts: 5343
Re: [US] First Aid
«
Reply #6 on:
January 07, 2011, 10:37:33 pm »
...Your Triage gets off-mapped immediately anyway if your enemy has any lol.
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