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Author Topic: R003 Hotfix Patch Notes  (Read 5983 times)
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Hicks58 Offline
Development
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Posts: 5420



« Reply #30 on: March 27, 2014, 10:51:19 am »

It was at 0.85 for Pershing/Tiger/SP/TA, which they shouldn't have been.

It's now at 0.75 for all heavies with the exception of the TA's ammo loadout, which is 0.6 infantry accuracy (And 0.5 for any moving inf, regardless of armour making them pretty hopeless for hitting inf when combined with their very reduced splash) for AP rounds and 0.85 accuracy for HE rounds.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
omgNiko Offline
EIR Veteran
Posts: 728


« Reply #31 on: March 27, 2014, 12:13:25 pm »

.
« Last Edit: May 17, 2014, 12:02:06 pm by omgNiko » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 8993


« Reply #32 on: March 27, 2014, 04:57:09 pm »


The last 3 patches we tried to alter balance with out following vCoH balance it it failed, so we tried something else, then tried something else, then put it back. How the fuck is this game supposed to get fixed it we don;t at least try shit.


Wouldn't say it failed because it strayed from vCoH balance. vCoH balance sucks massive dick anyway. It was just that some of the changes were not very well thought out and may have used a day or two to mull over - the pioneer/engie thing, for instance - any good spammer could have told you about the idea being lulzy from the ground up. There's a reason airborne riflemen never got mines.

The heavy tank buffs were something done too hard, too fast, while really not doing anything to differentiate the units. They just got better at doing what they already did, with one of the units becoming a hard-counter to what was usually it's micro-intensive hard-counter (tiger vs m10).

An example of a good and justified change is KT accuracy versus infantry. It is a slow and expensive unit, which means it warranted being able to deal with most things at least decently.
A bad buff was the change in speed. Before it made some sense to treat the KT with at least a modicum of dignity due to the speed buffs attained at vet 2 and 3; now, with it's speed being good right off the bat and the replacement buffs at vet being eye candy rather than anything truly useful - the unit just becomes a heavy brick to throw in the enemy's general direction. And that brick rarely tended to miss before, with proper aim. Now even a blind person can throw it with quite some precision.

All in all I'd say the recent string of patches have not been that bad. At least something's happening and progress, if tentative and "stuttering" is being made. Perhaps take smaller increments in buffing/nerfing units. Think more about what is the realistic change that can be expected, rather than what you "want" players to do and strive for (i.e. vet requirement for abilities on ATGs and MGs.. really?).

At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years. That alone has persuaded me to actually play a game or two again. I'm not going to complain too much.
« Last Edit: March 27, 2014, 05:00:18 pm by Mysthalin » Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11036



« Reply #33 on: March 27, 2014, 06:56:49 pm »

At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Such a succinct comment, I wish I had more room in my profile for this quote....
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Why don't you collect up your love beads and potpourri and find something constructive to do.
Hicks58 Offline
Development
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Posts: 5420



« Reply #34 on: March 27, 2014, 07:25:45 pm »

I'm sure I could find space.
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GrayWolf Offline
EIR Veteran
Posts: 1631



« Reply #35 on: March 27, 2014, 11:00:59 pm »

Well, stormies were good only if the enemy couldn't manage to use recon f.e. Recon Tommies are the most badass enemy vs stormies. Well M20 is in game again, sooo...
« Last Edit: March 27, 2014, 11:08:15 pm by GrayWolf » Logged

XIIcorps Offline
Donator
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Posts: 2625



« Reply #36 on: March 27, 2014, 11:29:15 pm »

Well, stormies were good only if the enemy couldn't manage to use recon f.e. Recon Tommies are the most badass enemy vs stormies. Well M20 is in game again, sooo...
ummm active camo stealth boy stormies were retarded.

They would 9/10 instagib the jeep that spots them then run off.
And as for recon tommies, well prior to a recent patch they had next to no combat value, and require either 3 pop bren for survivability or 3-4 pop LT for combat buffs.

They would still loose to Stormies man
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some of My kids i work with shower me Wink
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