So let me get this straight cloud, your screwed-up sense of honor or something tells you that heavy/superheavy tanks are "too easy" to use, and so you refuse to use them, and then try to inflict this on everyone else by nerfing them? It's like saying, "I'm going to bring a knife to a gunfight because I feel that guns are overpowered!" The fact that you believe they are dishonorable or whatever dos not in any way make them a less-viable tactic.
2 vs 2 - The Dyke
Cloud
StickDemon
vs
Vemilion Hawk
FlamingArrow
Hmm, I'm not sure if it was Arrow or Hawk who picked the Dyke. I figured they got super heavies and paks to boot so its advantageous for them to have a BIG sprawling map. Too bad I configured a 2 Pershing company just for Hawk.
Basic Key Points for the game
- KT was the one giving us trouble.
- P4s basically died in the game.
- Paks are moderately useful... gets killed by T4 Urban Survival Kit M8s
- Game was total attrition with nearly zero map control
- At junctures in time, I parked my Pershing straight up against pak. Just liquidated it.
- Dual Repair Pershings were sick.
...Unless the enemy is completely terrible and basically line up to take on the KT one after another
- Yup, Paks lined up one after another to be killed.
Chat Log was interesting though.
00:30:22 [Team] FIamingArrow: bet my p4s got more kills than whatever you were using tbhSadly thats true. Medium tanks are versatile in that respect but KTs would work better if well supported instead of used in that manner displayed here.
Strategy works on attrition.
- Popcap changes is only 1popcap total, split in percentages according to mapcontrol for 0-20mins.
- You can afford to come out shorter on popcap control but highly attrite the opponent.
- Do a mad push at 20 mins and hold the territories and they'll run out of troops eventually.
He would have been bashed so hard if he actually picked a different map like Church.