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highly visable ninja change
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #20 on:
June 21, 2011, 06:50:53 pm »
Replace Field Dressings (the revive) with WM medkits. I like it, itd be worth it. ATM, I say either make the medkit ability available, or make the field dressings an unlock with one of the doctrinal T3 unlocks, and make Assault Riflemen unlockable. The ability would be free and on all squads (engies, MG team, mortar team, rifles, rangers, even officers) but without any changes to how it functions--it would be doctrine wide and effective on such a large scale (company-wide revives? fuck yeah!)--and being available on such a large scale would metigate it being a 'meh' ability thats only sometimes usefull. The more squads its on the more chance you have of success,
«
Last Edit: June 22, 2011, 07:41:04 am by TheVolskinator
»
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I want to ensure we have a 100% decision on the process before we do the wipe.
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smurfORnot
EIR Veteran
Posts: 4715
Re: highly visable ninja change
«
Reply #21 on:
June 22, 2011, 02:04:16 am »
hmm,so you want free medikits on everyone,yet luft has to PAY for them + has to drop them near spawn,effectively canceling their paradrop,cuz they need to be drooped to the spawn...right,nothing wrong here
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Mister Schmidt
Lawmaker
Posts: 5006
Re: highly visable ninja change
«
Reply #22 on:
June 22, 2011, 02:07:24 am »
Quote from: TheVolskinator on June 21, 2011, 06:50:53 pm
Replace Field Dressings (the revive) with WM medkits. I like it, itd be worth it. ATM, I say make the ability an unlock with one of the doctrinal T3 unlocks, and make Assault Riflemen unlockable. The ability would be free and on all squads (engies, MG team, mortar team, rifles, rangers, even officers) but without any changes to how it functions--it would be doctrine wide and effective on such a large scale (company-wide revives? fuck yeah!)--and if it was free, making it a T3 would make sense, yes?
This is a new level of insanity Volsk.
FREE medkits on ALL squads?! Are you mentally deluded? Seriously? I'm actually speechless as to why you think that would be a good idea? That's like saying it should be free to field Tigers because they're a T3 so it makes sense...
I'm sorry but that's just, so completely wrong. SO wrong.
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smurfORnot
EIR Veteran
Posts: 4715
Re: highly visable ninja change
«
Reply #23 on:
June 22, 2011, 02:14:16 am »
I want free assualt nades on everyone,hell,you can even move it to T3,that would make it right I guess,wouldn't be OP,since I need to spend T3 on it
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: highly visable ninja change
«
Reply #24 on:
June 22, 2011, 02:19:00 am »
lawl Volski lawl
u Sir are out of your head.
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
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Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
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spinn72
EIR Veteran
Posts: 1802
Re: highly visable ninja change
«
Reply #25 on:
June 22, 2011, 02:20:35 am »
I'd hate to see what his t4 looked like.
http://www.youtube.com/watch?v=H7HVsGpziLM
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smurfORnot
EIR Veteran
Posts: 4715
Re: highly visable ninja change
«
Reply #26 on:
June 22, 2011, 02:24:04 am »
T4
'I WINN BUTTON'
you guys need to put Volk on balance team,he would be great addition
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Mysthalin
Tired King of Stats
Posts: 9028
Re: highly visable ninja change
«
Reply #27 on:
June 22, 2011, 03:10:10 am »
Quote from: smurfORnot on June 22, 2011, 02:14:16 am
I want free assualt nades on everyone,hell,you can even move it to T3,that would make it right I guess,wouldn't be OP,since I need to spend T3 on it
*Cough*Asymmetrical Warfare T4*Cough*
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smurfORnot
EIR Veteran
Posts: 4715
Re: highly visable ninja change
«
Reply #28 on:
June 22, 2011, 03:33:31 am »
oh yes,I do remembre
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #29 on:
June 22, 2011, 07:23:03 am »
.
«
Last Edit: June 22, 2011, 07:44:10 am by TheVolskinator
»
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Mister Schmidt
Lawmaker
Posts: 5006
Re: highly visable ninja change
«
Reply #30 on:
June 22, 2011, 07:23:52 am »
Quote from: TheVolskinator on June 21, 2011, 06:50:53 pm
Replace Field Dressings (the revive) with WM medkits. ... The ability would be free and on all squads (engies, MG team, mortar team, rifles, rangers, even officers) but without any changes to how it functions
Sorry what?
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BigDick
Guest
Re: highly visable ninja change
«
Reply #31 on:
June 22, 2011, 07:27:05 am »
he means with fielddressing every inf gets free medkits
i say go for it - that makes my 19x tripple bar double T3 +mid T2 buffed rifle company more rape
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spinn72
EIR Veteran
Posts: 1802
Re: highly visable ninja change
«
Reply #32 on:
June 22, 2011, 07:35:19 am »
Assault Flemmens
"The Groundfire Special"
lawl
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #33 on:
June 22, 2011, 07:35:42 am »
READ!
I said EITHER replace it with the medkit, or make the Field Dressings revive available with one of the current T3s for all infantry/support weapons in your company, passively.
«
Last Edit: June 22, 2011, 07:43:37 am by TheVolskinator
»
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Mister Schmidt
Lawmaker
Posts: 5006
Re: highly visable ninja change
«
Reply #34 on:
June 22, 2011, 07:37:17 am »
Quote from: TheVolskinator on June 21, 2011, 06:50:53 pm
Replace Field Dressings (the revive) with WM medkits. I like it, itd be worth it. ATM, I say make the ability an unlock with one of the doctrinal T3 unlocks, and make Assault Riflemen unlockable. The ability would be free and on all squads (engies, MG team, mortar team, rifles, rangers, even officers) but without any changes to how it functions--it would be doctrine wide and effective on such a large scale (company-wide revives? fuck yeah!)--and if it was free, making it a T3 would make sense, yes?
There is no "or"/"either" anywhere here dude.
«
Last Edit: June 22, 2011, 07:42:27 am by Mister Schmidt
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #35 on:
June 22, 2011, 07:38:39 am »
Re-read it (the original post).
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Mister Schmidt
Lawmaker
Posts: 5006
Re: highly visable ninja change
«
Reply #36 on:
June 22, 2011, 07:40:59 am »
Yes you edited it because you were wrong :L
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #37 on:
June 22, 2011, 07:41:41 am »
Its corrected naow. If you want to argue take it to the launche-- oh wait...you cant...
Shouldve made it clearer in the first place: Yeah, make the revive ability a T3 passive--all inf, supprt weaponts and atgs can use it twice, and oversupplied wouldnt do anything to it (no +1 use, on such a large scale thats just broken).
OR
Just replace the CURRENT revive T2 with medkits that you could place on your riflemen, engies, and rangers.
«
Last Edit: June 22, 2011, 07:47:54 am by TheVolskinator
»
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