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highly visable ninja change
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
highly visable ninja change
«
on:
June 15, 2011, 01:11:22 pm »
Field dressings now cost MP :3
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RikiRude
Donator
Posts: 4376
Re: highly visable ninja change
«
Reply #1 on:
June 15, 2011, 01:20:19 pm »
how many for rangers/rifles/engs ?
i still wouldnt dare use them
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #2 on:
June 15, 2011, 01:23:48 pm »
15 MP. Dirt frigging cheap.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: highly visable ninja change
«
Reply #3 on:
June 15, 2011, 01:58:05 pm »
It wasn't a ninja change, they announced it like a month ago.
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Posts: 5006
Re: highly visable ninja change
«
Reply #4 on:
June 15, 2011, 02:34:19 pm »
Lawl
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: highly visable ninja change
«
Reply #5 on:
June 15, 2011, 03:16:18 pm »
Quote from: TheVolskinator on June 15, 2011, 01:23:48 pm
15 MP. Dirt frigging cheap.
Dirt cheap for an ability that only is usable on wounded troops, causes you to run back into flames, artillery or half way across the map
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #6 on:
June 15, 2011, 04:09:18 pm »
^Because everyone lacks basic micro and doesnt have the sense to avoid hitting ye olde button at that time. No one can wait 10 seconds for the barrage to end, yep.... -.-
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Hicks58
Development
Posts: 5343
Re: highly visable ninja change
«
Reply #7 on:
June 15, 2011, 04:29:52 pm »
Wounded soldiers do not stay wounded forever. In fact, they 'bleed out' as you'd say, pretty damned quickly. An extended barrage can have wounded soldiers get gibbed by extra shells as well.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: highly visable ninja change
«
Reply #8 on:
June 15, 2011, 04:48:21 pm »
Quote from: Hicks58 on June 15, 2011, 04:29:52 pm
Wounded soldiers do not stay wounded forever. In fact, they 'bleed out' as you'd say, pretty damned quickly. An extended barrage can have wounded soldiers get gibbed by extra shells as well.
I would have thought mister pro coh already knew this hence i didn't specify
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: highly visable ninja change
«
Reply #9 on:
June 15, 2011, 07:12:09 pm »
Wow, you guys ARE trolls with nothing better to do here o.o
Ok, I already knew that soldiers bleed out. Waiting 5-10 seconds doesnt usually do anything, if the guy dies, oh well. Extended barrage? So every arty peice now shoots more then 6 shells -sarcasm-.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: highly visable ninja change
«
Reply #10 on:
June 15, 2011, 07:51:30 pm »
Quote from: TheVolskinator on June 15, 2011, 07:12:09 pm
Wow, you guys ARE trolls with nothing better to do here o.o
Ok, I already knew that soldiers bleed out. Waiting 5-10 seconds doesnt usually do anything, if the guy dies, oh well. Extended barrage? So every arty peice now shoots more then 6 shells -sarcasm-.
If the guy dies - you can't use the medipack anymore, you do realise that?
The ability, as it stands, is really not that good at all. I'm not sure if I'd take it even if it were free, as there's simply too few situations in which an entire squad could run up to a guy to heal him without taking losses. The ability just needs to work faster.
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Poppi
EIR Veteran
Posts: 1080
Re: highly visable ninja change
«
Reply #11 on:
June 15, 2011, 10:26:27 pm »
Quote from: Mysthalin on June 15, 2011, 07:51:30 pm
If the guy dies - you can't use the medipack anymore, you do realise that?
The ability, as it stands, is really not that good at all. I'm not sure if I'd take it even if it were free, as there's simply too few situations in which an entire squad could run up to a guy to heal him without taking losses. The ability just needs to work faster.
to me it was never about running back into a fight. I mean many of the tiers actually give u bonuses while using it to avoid casualties.
I used it, and i never used if it sent my guys back into a warzone.
Many times a dude gets wounded, but you move up your front line, or both teams back off. Making ample times were u can rush and save someone............................... BUT
my problem as stated, is that they dont end up wounded too often, they just die.
Many times my rangers or inf were down 1 or 2 guys seconds after a battle. I click field dressing...nothing. Guess they died. So ya to me its useless for that. Unless they want to increase the chances and survivability of a wounded soldier as opposed to a dead one.
Glad they lowered it to 15mp. Thats cheap ass freak. Too bad you have to be lucky to use it.
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RikiRude
Donator
Posts: 4376
Re: highly visable ninja change
«
Reply #12 on:
June 15, 2011, 10:31:31 pm »
Quote from: Mysthalin on June 15, 2011, 07:51:30 pm
If the guy dies - you can't use the medipack anymore, you do realise that?
The ability, as it stands, is really not that good at all. I'm not sure if I'd take it even if it were free, as there's simply too few situations in which an entire squad could run up to a guy to heal him without taking losses. The ability just needs to work faster.
id take it as it is now as a T1 mayyyyyybe
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Poppi
EIR Veteran
Posts: 1080
Re: highly visable ninja change
«
Reply #13 on:
June 21, 2011, 11:06:56 am »
Quote from: RikiRude on June 15, 2011, 10:31:31 pm
id take it as it is now as a T1 mayyyyyybe
thats not saying much about this ability.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: highly visable ninja change
«
Reply #14 on:
June 21, 2011, 11:32:39 am »
Well they could allways take the top Tier 3 in unlocks to teir 2, remove the kits or add them to the triage and give back Assult Riflemen To teir 3 again.
Win/Win for all.
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RikiRude
Donator
Posts: 4376
Re: highly visable ninja change
«
Reply #15 on:
June 21, 2011, 01:35:03 pm »
Quote from: TheIcelandicManiac on June 21, 2011, 11:32:39 am
Well they could allways take the top Tier 3 in unlocks to teir 2, remove the kits or add them to the triage and give back Assult Riflemen To teir 3 again.
Win/Win for all.
+1
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jackmccrack
EIR Veteran
Posts: 2484
Re: highly visable ninja change
«
Reply #16 on:
June 21, 2011, 01:55:23 pm »
Why not give Riflemen medkits instead of this ability?
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Let's talk about PIATs in a car.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: highly visable ninja change
«
Reply #17 on:
June 21, 2011, 02:02:18 pm »
Quote from: jackmccrack on June 21, 2011, 01:55:23 pm
Why not give Riflemen medkits instead of this ability?
Assult Riflmen=Riflemen with flamers.
and the original idea was to be able to give make a t3 a medkit thingy where you could buy Wher Medkits for riflmen and rangers but that idea was taken out and first aid was added instead for t2
just make the Assult riflmen have retarded high pool cost like it did before new doctrine(it was 12 or 16(cant remember)) but it would make smoke with Flamers fun again.
«
Last Edit: June 21, 2011, 02:07:26 pm by TheIcelandicManiac
»
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jackmccrack
EIR Veteran
Posts: 2484
Re: highly visable ninja change
«
Reply #18 on:
June 21, 2011, 02:53:57 pm »
Oh I thought they had some gay thing where they revive a guy or something
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: highly visable ninja change
«
Reply #19 on:
June 21, 2011, 03:02:41 pm »
Yea that is the First aid thing.
Well Feild Dressing in Other words.
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