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Author Topic: comments on terror  (Read 15874 times)
0 Members and 11 Guests are viewing this topic.
BigDick
Guest
« Reply #60 on: October 19, 2011, 03:00:07 pm »

Why did you have steady aim on at close range?

and u want to be a scar/rgd coder?

steady aim has nothing to do with range it change the weapon to one with no moving accuracy penalty in trade of burst duration (but no time/interests to test and look up more)

Your MP40's would have won that fight but you had them moving around and turning the entire time, their damage was intermittent at best and spread over several targets. Next time just stand still.

because its an assault weapon and it was actually the best situation because no non braindead would charge assault weapons with normal rifles like in this test (and there would be zero chance with the speed penalty to reach a target while assaulting anyways)

and at the end they did not moved but got pewpew dead

but yeah eir at its best - even then they got raped...


but what ever shows me thats better to play some other games

kthxbye

ps: no comment to darksoldier cos u could be tyms twin
« Last Edit: October 19, 2011, 03:07:11 pm by BigDick » Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #61 on: October 19, 2011, 03:06:46 pm »

Different to how it was when it was originally designed, and burst duration on mp40 is pretty pointless anyway
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #62 on: October 19, 2011, 03:13:40 pm »

Video is still a complete joke. The whole steady aim was nearly irrelevent, the P Pills was irrelevent, and the medkit was irrelevent.

1. Steady aim was useful for roughly 2 seconds

2. P Pills was activated when the squad was at 50% HP

3. Looks like medkits was activated at 10% hp, cant tell.

And the biggest reason of them all.

YOU DUN DERPED THE AI

Next time stay still. And yeah steady aim at close range against a target thats not running away is useless.

The equivalent of what you noobs did is -

Turning tiger body away from a jumbo, making the turret not be able to catch up to the target therefore loosing the battle.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #63 on: October 20, 2011, 02:22:38 am »

*raises hand*

It follows the doctrine philosophy as close to the letter as I could get it.


Well, it seemed like you followed it perfectly! Im bloody well torn between all the buffs from all the T4's and double t3's! Its Impossible to choose!
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