Why did you have steady aim on at close range?
and u want to be a scar/rgd coder?
steady aim has nothing to do with range it change the weapon to one with no moving accuracy penalty in trade of burst duration (but no time/interests to test and look up more)
Your MP40's would have won that fight but you had them moving around and turning the entire time, their damage was intermittent at best and spread over several targets. Next time just stand still.
because its an assault weapon and it was actually the best situation because no non braindead would charge assault weapons with normal rifles like in this test (and there would be zero chance with the speed penalty to reach a target while assaulting anyways)
and at the end they did not moved but got pewpew dead
but yeah eir at its best - even then they got raped...
but what ever shows me thats better to play some other games
kthxbye
ps: no comment to darksoldier cos u could be tyms twin