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Author Topic: R+  (Read 3048 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


R+
« on: January 27, 2013, 06:13:41 pm »

Just thinking about R+ and was just thinking if it would be a better idea changing it from 0/4/8 in 3v3s to 0/2/4 as the starts tend to be really slow and uninteresting.

Also, disable the top t2 with def as it has been bugged for ages as giving yourself +30 in attack and r+ instead of the enemy, its just so annoying that you guys didnt disable it when i first pointed it out and even more so that its still bugged.
« Last Edit: January 27, 2013, 06:16:35 pm by TheIcelandicManiac » Logged

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LiquiDeath Offline
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« Reply #1 on: January 27, 2013, 06:20:47 pm »

yeah good idea
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hans Offline
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« Reply #2 on: January 28, 2013, 08:14:19 am »

its only uninteresting if u have players waiting for the rest or are too afraid of contact tbh.
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Groundfire Offline
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« Reply #3 on: January 28, 2013, 08:41:18 am »

its only uninteresting if u have players waiting for the rest or are too afraid of contact tbh.

This

Plus if you decrease the time then there is less time to take advantage of deployment bonuses that you receive through doctrines or eventually the warmap.
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Smokaz Offline
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« Reply #4 on: January 28, 2013, 10:16:41 am »

A while back I talked to EIRRMOD in one of our private little chats which ya'll have to have south african tyrant-general jackets and medals on your chest to be entitled to, and we agreed that it was a good idea for the timer abilities to be team-wide.

He's probably just forgotten it, the man has lot's of stuff to do. Mentioning it here anyways: TEAM-WIDE effect.

Aka the whole team deploys early if one player has it. Right now it's just suicidal to use it.
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RikiRude Offline
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« Reply #5 on: January 28, 2013, 12:22:49 pm »

A while back I talked to EIRRMOD in one of our private little chats which ya'll have to have south african tyrant-general jackets and medals on your chest to be entitled to, and we agreed that it was a good idea for the timer abilities to be team-wide.

He's probably just forgotten it, the man has lot's of stuff to do. Mentioning it here anyways: TEAM-WIDE effect.

Aka the whole team deploys early if one player has it. Right now it's just suicidal to use it.

yeah id really like to see that in, it makes more sense. like infantry gets "deploy in half time" totally useless, but if your whole team got to deploy a minute early, it would be a big help.


its only uninteresting if u have players waiting for the rest or are too afraid of contact tbh.

true
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CrazyWR Offline
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« Reply #6 on: January 28, 2013, 04:16:05 pm »

I completely disagree with this.  0/4/8 is nearly perfect.  I find most initial engagements tend to be reaching a conclusion by the 3-3:20 mark, leaving about a 30 second window to set up defenses/whatnot for the victor or at least a rearrangement of forces/chance for reinforcements to arrive at the front
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