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Author Topic: [AB] Auxillary Equipment  (Read 7813 times)
0 Members and 1 Guest are viewing this topic.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #20 on: June 12, 2014, 08:14:40 am »

1. Click on Desired Package
2. Click on location to drop
... Wait for drop...
3. Click on Package
4
a. Click 3 more times for Thompson waiting split second for pick up
b. Click 2 more times for Bazooka waiting split second for pick up
c. Click 1 more time for LMG (weee we know who the winner is)

Now imagine bullets are flying.

u r doing sth brutally wrong if u cant do the upgrade before the engagement
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I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
GelezinisVilkas Offline
EIR Veteran
Posts: 52


« Reply #21 on: June 12, 2014, 08:15:46 am »

u r doing sth brutally wrong if u cant do the upgrade before the engagement

Your opponent is doing something brutally wrong if he is giving you 10++ seconds to equip your AB and 30 seconds to wait for them to drop in.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #22 on: June 12, 2014, 08:31:57 am »

If you are dropping AB with weapon crates directly into the fray, you're making a grave mistake.

It's crystal clear that they aren't fully combat ready when you drop them, so why would you then proceed to drop them into combat?

You drop them well in your lines or far enough behind the enemy that they won't see the drop happen. Anything else is liable to get your investment ripped to shreds.

There are AB types and outfits which ARE combat ready and appropriate for dropping into the fray. Weapon crate AB is not one of them.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
I2ay Offline
EIR Veteran
Posts: 626



« Reply #23 on: June 12, 2014, 09:53:24 am »

i <3 tank 2.0

back on topic: the ability to adjust on the battlefield is cool. And the micro is acceptable.

The other way then a crate would be: an upgrade but then ur allies or marines cant profit from it
Acceptable for who? Honestly I think the crates are such a pain in the ass that they aren't even worth the frustration to use. If you're cool with having a unit that has a pain in the ass timer to drop in, then waiting for the weapon to drop, then going to pick up the weapon, then spending more time to walk to the front lines, all while being distracted from whats actually going on, more power to you. I think its just a stupid process...
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #24 on: June 12, 2014, 02:17:51 pm »

Well this discussion has blossomed fruitfully, and I was using AB Auxillaries incorrectly. What I've learned is that they are meant to bolster an established front line with diverse equipment, rather than drop behind enemy lines and play time-consuming dress-up.
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Let's talk about PIATs in a car.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #25 on: June 12, 2014, 04:27:46 pm »

If thompsons are 1 weapon slots, you could just have 2 squads with two callins for ranger airboners or have that dastardy 4 zook ab squad, could just add a grenade for the other ab, it would still be useful.

Helps vet them up too.
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