Ok, I'd like to point out few doctrine choices, that are purely useless.
If you wanna add some to the list, make sure they're not just bad, they have to be useless to the core.
Bad doctrine unlocks are a matter of balance, we're talking here about doctrine design :p
CW armor:Desert Rats - Useless to the core. No benefit for firefly really, even worse for BP. Cloak could work with some lower pop vehicles, tanks, but now that FF is 12 pop, I dunno really.
Cromwell 95mm - Only because it's not getting any real doctrine upgrades, like better AoE. Pre-doctrine rework it was kind of good because of the AoE bonus.
US armor:Pour it on 'em jumbo - should not be exclusive with HE rounds. You buy jumbo for either stacatto/HE or HVAP 76s. Pour it on 'em does not really work with jumbo all that well.
Callie - It's just bad now. Would move back to what it was before triple barrage thing (aka old Callie). Nobody really plays it now with it's bad RoF :p
PE Armor:
Ambush - Again cloaking bonus for a huge pop tank is just not worth it. Encouraging players to camp with half their pop (at best!) is not the best option here.
WH mobility:
Ghost division - Nothing really to add here at this point I guess.
It's not working properly from what I've heard, so might be a good idea to rework it instead of trying to fix it (just for OPEL BLITZ lul). I'd propose map blackout or sth if it's possible. Would work well with the "blitzkrieg" theme and "Ghost division" theme.
I think that's all for now :p Seeing how much time volsky is spending on coding and testing, might as well try to give him more work, cause it seems he loves it