"the only 2 things you use satchels for are taking out bunkers and 88s for the most part"
I must say their best use is actually to destroy HMG's inside of buildings. Its almost a garauntee that the whole squad is going to implode if it dosnt pack it and move very quickly.
I figure they would usually escape though. And hmm, isn't a satchel cheaper then a nade? that could very well make sense.
I think it's ok, but i have to get an m-10 or greyhound pass enemy lines to finish off the repair bunker, and it's not like a repair bunker at 1/16 health works any worse being at that health. And it doesn't take more then about 20 seconds to take out a repair bunker with RRs, so why put RRs and a satchel?
It's just silly I have to give both my AB squads satchels when the first leaves the other at just a teeny sliver of health.
Oh well I'm not going to complain or call for balance since a repair bunker is 140 munitions, so 2 satchels is only 100 muni, and if you get one mortar hit, one m-10 kit or greyhound it will finish it off.