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Author Topic: Why don't satchels take out bunkers in 1 hit?  (Read 4546 times)
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RikiRude2 Offline
EIR Regular
Posts: 5


« on: May 12, 2008, 08:24:10 pm »

I always wondered this, because the only 2 things you use satchels for are taking out bunkers and 88s for the most part. Is it because it would simply be too easy to drop AB on a repair bunker and kill it with that single satchel?
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Dbozpurple Offline
EIR Regular
Posts: 36


« Reply #1 on: May 12, 2008, 08:46:56 pm »

I have seen 88s survive 2 Sachels at once, now that's annoying.  Especially since it takes a AT gun 2 hits to kill one.
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muha2 Offline
EIR Veteran
Posts: 71


« Reply #2 on: May 12, 2008, 08:52:40 pm »

88's survive V1's...
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #3 on: May 13, 2008, 12:02:43 am »

Relic Balance.
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Lord Malgoroth Offline
EIR Regular
Posts: 5


« Reply #4 on: May 13, 2008, 12:13:45 am »

Airborne has RRs to finish em off.
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Aggamemnon Offline
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Posts: 418


« Reply #5 on: May 13, 2008, 12:14:24 am »

They will usually take out a basic bunker (which you place your own mg inside) but not the repair bunker, I typically send in an m10 to get a single hit on it, then land airborne to finish it with a satchel.

I don't mind the way it is, but the bug/glitch were you lose the satchel when trying to throw it is really.... really starting to irritate now.

EDIT. Malgoroth,it would be pretty foolish, and very wasteful ot have satchels on the same squad as the RR's since they alone already cost 220, adding a satchel or grenades would be a lot of eggs in one basket.
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Niichts Offline
EIR Veteran
Posts: 57


« Reply #6 on: May 13, 2008, 01:51:18 am »

"the only 2 things you use satchels for are taking out bunkers and 88s for the most part"

I must say their best use is actually to destroy HMG's inside of buildings.  Its almost a garauntee that the whole squad is going to implode if it dosnt pack it and move very quickly.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #7 on: May 13, 2008, 03:30:55 am »

"the only 2 things you use satchels for are taking out bunkers and 88s for the most part"

I must say their best use is actually to destroy HMG's inside of buildings.  Its almost a garauntee that the whole squad is going to implode if it dosnt pack it and move very quickly.

I figure they would usually escape though. And hmm, isn't a satchel cheaper then a nade? that could very well make sense.


I think it's ok, but i have to get an m-10 or greyhound pass enemy lines to finish off the repair bunker, and it's not like a repair bunker at 1/16 health works any worse being at that health. And it doesn't take more then about 20 seconds to take out a repair bunker with RRs, so why put RRs and a satchel?

It's just silly I have to give both my AB squads satchels when the first leaves the other at just a teeny sliver of health.

Oh well I'm not going to complain or call for balance since a repair bunker is 140 munitions, so 2 satchels is only 100 muni, and if you get one mortar hit, one m-10 kit or greyhound it will finish it off.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #8 on: May 13, 2008, 03:50:29 am »

I use satchels against tanks.
If your fighting a KT with damaged engine, It will inflict serious damage.
I once killed a Panther with nades.
And I'm also fine with Recoilless Rifles for a RepBunker, just wait until theres a tank repairing, you get your worth off.
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Hey, it's not going to happen
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: May 13, 2008, 07:16:45 am »

Wait...

Before the last patch you needed 1 stachle to take it out. A long time before that you needed 2, but it was "fixed".

And for all those "you have rrs to finish it off", go and do some math. Its quite easy. Stachles cost ammo, rrs cost ammo. Rep bunkers cost less ammo. Go figure.
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lompocus Offline
EIR Veteran
Posts: 290


« Reply #10 on: May 13, 2008, 06:45:08 pm »

it's realism. After a satchel explodes and blows everything to hell there will still be those 1 or 2 concrete blocks for the resident MG/repair crew to hide behind, necessitating a second satchel!
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #11 on: May 13, 2008, 06:47:24 pm »

it's realism. After a satchel explodes and blows everything to hell there will still be those 1 or 2 concrete blocks for the resident MG/repair crew to hide behind, necessitating a second satchel!

Rather, I'm sure the Satchel could cause the bunker to collapse and kill everyone in it. Then there'll be nothing but a heap of twisted metal and concrete where the Bunker used to sit.
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