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Resistance & Liberation
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Topic: Resistance & Liberation (Read 13070 times)
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chefarzt
EIR Veteran
Posts: 1906
Re: Resistance & Liberation
«
Reply #20 on:
August 21, 2008, 03:44:43 pm »
Btw dont mix up laggy servers with shitty aiming. I guess if ud play this on a lan ull ill hit when u aim.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Unkn0wn
No longer retired
Posts: 18379
Re: Resistance & Liberation
«
Reply #21 on:
August 21, 2008, 03:47:28 pm »
I don't like cycling through different crosshairs when I just need one :/. And the movement sway makes me seasick.
But like I said earlier, it's truly a great game and in the longer run it might just outshine DoD & RO.
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chefarzt
EIR Veteran
Posts: 1906
Re: Resistance & Liberation
«
Reply #22 on:
August 21, 2008, 03:57:41 pm »
Yeah the cycling through weapons still takes too long, just giving it a fast switch option could help but perhaps the makers of the mod wanted it to be like that. 1 sniper and 1 mg per fireteam could make the game better imho. Or oven better one squad with heavy waepons ( 1 sniper+ 1 mg) and one squad with carbines +thompsons or german counterpart.
Logged
Falcon3x3[TLS]
EIR Regular
Posts: 12
Re: Resistance & Liberation
«
Reply #23 on:
August 21, 2008, 04:00:24 pm »
Quote from: chefarzt on August 21, 2008, 12:05:09 pm
You just need any game based on HL2 engine so TF2 or DoD:S for example.
HS! I thought u needed the original!
Crap, I'm way behind source
Logged
Clock
EIR Veteran
Posts: 53
Re: Resistance & Liberation
«
Reply #24 on:
August 21, 2008, 04:08:45 pm »
i am sure mgs will break gameplay when will come out since many spawnpoints can be easily camped by mp40s(yes you know what i mean), and in st come du mont, you can just place an hmg and nobody will cross the bridge. Don't speak about omaha, that map is truly a piece of shit. Anyway i can't wait to use mg42 and bars! I hope the patch will come asap! Better accuracy too.
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Pengu
EIR Regular
Posts: 37
Re: Resistance & Liberation
«
Reply #25 on:
August 21, 2008, 04:39:14 pm »
Quote
I don't like cycling through different crosshairs when I just need one
Exactly why this mod is complete shit at the moment. Give me the choice of which iron sights to use, don't fuck around with some useless cycle system. If they don't change that nothing will make that mod good.
Logged
Clock
EIR Veteran
Posts: 53
Re: Resistance & Liberation
«
Reply #26 on:
August 21, 2008, 04:46:18 pm »
-.-
mouse weel up = small ironsight, it's faster, better for close range
mouse weel down = big ironsight, it's slower, better for long range
it's not that difficult...
i think your problem is with hitboxes and the difficulties to aim and shot. they'll fix everything
Logged
Tym
Guest
Re: Resistance & Liberation
«
Reply #27 on:
August 21, 2008, 05:28:56 pm »
but there's much better and more polished source mods out there...hell there's too many source mods, i dont need anymore i have yet to play 1/50's of them
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Apex
Honoured Member
Posts: 2971
Re: Resistance & Liberation
«
Reply #28 on:
August 21, 2008, 05:39:31 pm »
The aiming system is one of the great things about this mod. What you have to do though, is switching next IS position to the right mouse button. Free look when you run, switch to infiltration aim when you walk close to the enemy and then use iron sights when stop and snipe.
I use infiltration aim all the time, it retains your movement speed, you got more vision, faster aim and its great when tracking a moving target. Another tip is to use toggle crouch, because you can sprint while doing so.
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M4 Sherman
EIR Veteran
Posts: 245
Re: Resistance & Liberation
«
Reply #29 on:
August 21, 2008, 06:12:08 pm »
Quote from: Clock3 on August 21, 2008, 02:29:30 pm
imbalanced weapons i mean not realistic, aiming system is broken, a thompson is only effective by 20 feet,
Thompson is effective up to 100m just fire in small 1-2bullet bursts. Its even effective to 200m if used correctly. I'm pretty sure you knew that and was cmplaining about the game, but I just like to share my 2 Cents
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Through clever and constant application of propaganda, people can be made to see paradise as hell, and also the other way round, to consider the most wretched sort of life as paradise.
Adolf Hitler
Tym
Guest
Re: Resistance & Liberation
«
Reply #30 on:
August 21, 2008, 06:12:34 pm »
Quote from: Spitfire-Sabre-Seven-One on August 21, 2008, 06:12:08 pm
Quote from: Clock3 on August 21, 2008, 02:29:30 pm
imbalanced weapons i mean not realistic, aiming system is broken, a thompson is only effective by 20 feet,
Thompson is effective up to 100m just fire in small 1-2bullet bursts. Its even effective to 200m if used correctly. I'm pretty sure you knew that and was cmplaining about the game, but I just like to share my 2 Cents
'
wow you're smart!
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RikiRude5
EIR Veteran
Posts: 217
Re: Resistance & Liberation
«
Reply #31 on:
August 21, 2008, 06:45:30 pm »
I've been waiting so long for this mod to come out, I'm glad they have some alpha releases though I haven't had a chance to play any, but my friend who has been playing says it's rough, but it looks like it's going to turn out great =)
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"Let me open with a magic trick, I'll make this pencil disappear!" - The Joker
*if anyone knows the exact quote please tell me =)
noTrace
EIR Veteran
Posts: 58
Re: Resistance & Liberation
«
Reply #32 on:
August 21, 2008, 09:45:00 pm »
Next patch will have MG's and alot of fixes for Thompson, i still have Dev rights on the forums cause i did some lvl design for them literally in 2006 about, but the third Alpha is gonna be great
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Clock3
EIR Regular
Posts: 14
Re: Resistance & Liberation
«
Reply #33 on:
August 22, 2008, 01:42:46 am »
Quote from: noTrace on August 21, 2008, 09:45:00 pm
Next patch will have a lot of fixes for Thompson
edit: can you tell us when the new patch will be avaible?
«
Last Edit: August 22, 2008, 01:45:33 am by Clock3
»
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Resistance & Liberation
«
Reply #34 on:
August 28, 2008, 10:57:02 am »
My three gripes:
1. Moving feels like you are trying to drunkenly stagger around the map
2. It is hard to hit what you aim at (I guess this is a hitbox issue?)
3. Unless you are lucky enough to be a squad leader with an SMG, you have no options for configuring yourself (sacrificing 1 nade for 1 magazine doesn't count as customizing). Yes I know this is "realistic" but not fun.
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Kolath's Quote Commandments:
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2. Thou shalt not quote more than 2 nested levels
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: Resistance & Liberation
«
Reply #35 on:
August 28, 2008, 09:33:02 pm »
Quote from: Kolath on August 28, 2008, 10:57:02 am
My three gripes:
1. Moving feels like you are trying to drunkenly stagger around the map
2. It is hard to hit what you aim at (I guess this is a hitbox issue?)
3. Unless you are lucky enough to be a squad leader with an SMG, you have no options for configuring yourself (sacrificing 1 nade for 1 magazine doesn't count as customizing). Yes I know this is "realistic" but not fun.
Rofl QFT. Realistic movement doesn't necessarily mean that you are a drunk with a gun.
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http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
acker
EIR Veteran
Posts: 2053
Re: Resistance & Liberation
«
Reply #36 on:
August 28, 2008, 10:10:51 pm »
My minor annoyances with the game...
-Allies can't pick up German guns, and vice versa. I'm pretty sure paratroopers were trained somewhat in enemy weapon use, I know the Rangers were. And I know that paratroopers did use enemy weapons in Normandy (and vice versa). And I KNOW I'd pick up that MP40 every single time
.
-Strafing doesn't have enough aim penalty.
-Limited weapon selection. Seriously, weapons weren't fixed to the soldiers like a cookie-cutter TOE might suggest, especially after the airdrop. A 10-20% chance of spawning with a semi-random weapon (or with nothing at all) could add a lot. Ditto for the German side.
-No MGs. Ah, well, glad they are adding these, though I'm worried that some of the maps might not have enough flanks.
http://www.bayonetstrength.150m.com/UnitedStates/united_states_army.htm
http://www.bayonetstrength.150m.com/German/german_army.htm
Logged
DerangedT
EIR Regular
Posts: 8
Re: Resistance & Liberation
«
Reply #37 on:
August 28, 2008, 10:49:07 pm »
The gun pick-ups are just not coded in yet. They're working on it.
Logged
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