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Author Topic: Resistance & Liberation  (Read 12802 times)
0 Members and 6 Guests are viewing this topic.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #20 on: August 21, 2008, 03:44:43 pm »

Btw dont mix up laggy servers with shitty aiming. I guess if ud play this on a lan ull ill hit when u aim.
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #21 on: August 21, 2008, 03:47:28 pm »

I don't like cycling through different crosshairs when I just need one :/. And the movement sway makes me seasick.
But like I said earlier, it's truly a great game and in the longer run it might just outshine DoD & RO.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #22 on: August 21, 2008, 03:57:41 pm »

Yeah the cycling through weapons still takes too long, just giving it a fast switch option could help but perhaps the makers of the mod wanted it to be like that. 1 sniper and 1 mg per fireteam could make the game better imho. Or oven better one squad with heavy waepons ( 1 sniper+ 1 mg) and one squad with carbines +thompsons or german counterpart.
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Falcon3x3[TLS] Offline
EIR Regular
Posts: 12


« Reply #23 on: August 21, 2008, 04:00:24 pm »

You just need any game based on HL2 engine so TF2 or DoD:S for example.


HS! I  thought u needed the original!
Crap, I'm way behind source
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Clock Offline
EIR Veteran
Posts: 53


« Reply #24 on: August 21, 2008, 04:08:45 pm »

i am sure mgs will break gameplay when will come out since many spawnpoints can be easily camped by mp40s(yes you know what i mean), and in st come du mont, you can just place an hmg and nobody will cross the bridge. Don't speak about omaha, that map is truly a piece of shit. Anyway i can't wait to use mg42 and bars! I hope the patch will come asap! Better accuracy too.
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Pengu Offline
EIR Regular
Posts: 37


« Reply #25 on: August 21, 2008, 04:39:14 pm »

Quote
I don't like cycling through different crosshairs when I just need one
Exactly why this mod is complete shit at the moment.  Give me the choice of which iron sights to use, don't fuck around with some useless cycle system.  If they don't change that nothing will make that mod good.
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Clock Offline
EIR Veteran
Posts: 53


« Reply #26 on: August 21, 2008, 04:46:18 pm »

-.-

mouse weel up = small ironsight, it's faster, better for close range
mouse weel down = big ironsight, it's slower, better for long range

it's not that difficult...

i think your problem is with hitboxes and the difficulties to aim and shot. they'll fix everything
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Tym
Guest
« Reply #27 on: August 21, 2008, 05:28:56 pm »

but there's much better and more polished source mods out there...hell there's too many source mods, i dont need anymore i have yet to play 1/50's of them
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #28 on: August 21, 2008, 05:39:31 pm »

The aiming system is one of the great things about this mod. What you have to do though, is switching next IS position to the right mouse button. Free look when you run, switch to infiltration aim when you walk close to the enemy and then use iron sights when stop and snipe.

I use infiltration aim all the time, it retains your movement speed, you got more vision, faster aim and its great when tracking a moving target. Another tip is to use toggle crouch, because you can sprint while doing so.
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M4 Sherman Offline
EIR Veteran
Posts: 245


« Reply #29 on: August 21, 2008, 06:12:08 pm »

imbalanced weapons i mean not realistic, aiming system is broken, a thompson is only effective by 20 feet,

Thompson is effective up to 100m just fire in small 1-2bullet bursts. Its even effective to 200m if used correctly. I'm pretty sure you knew that and was cmplaining about the game, but I just like to share my 2 Cents
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Tym
Guest
« Reply #30 on: August 21, 2008, 06:12:34 pm »

imbalanced weapons i mean not realistic, aiming system is broken, a thompson is only effective by 20 feet,

Thompson is effective up to 100m just fire in small 1-2bullet bursts. Its even effective to 200m if used correctly. I'm pretty sure you knew that and was cmplaining about the game, but I just like to share my 2 Cents
'

wow you're smart!
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RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #31 on: August 21, 2008, 06:45:30 pm »

I've been waiting so long for this mod to come out, I'm glad they have some alpha releases though I haven't had a chance to play any, but my friend who has been playing says it's rough, but it looks like it's going to turn out great =)
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noTrace Offline
EIR Veteran
Posts: 58


« Reply #32 on: August 21, 2008, 09:45:00 pm »

Next patch will have MG's and alot of fixes for Thompson, i still have Dev rights on the forums cause i did some lvl design for them literally in 2006 about, but the third Alpha is gonna be great
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Clock3 Offline
EIR Regular
Posts: 14


« Reply #33 on: August 22, 2008, 01:42:46 am »

Next patch will have a lot of fixes for Thompson
Roll Eyes
edit: can you tell us when the new patch will be avaible?
« Last Edit: August 22, 2008, 01:45:33 am by Clock3 » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #34 on: August 28, 2008, 10:57:02 am »

My three gripes:

1. Moving feels like you are trying to drunkenly stagger around the map
2. It is hard to hit what you aim at (I guess this is a hitbox issue?)
3. Unless you are lucky enough to be a squad leader with an SMG, you have no options for configuring yourself (sacrificing 1 nade for 1 magazine doesn't count as customizing).  Yes I know this is "realistic" but not fun.

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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #35 on: August 28, 2008, 09:33:02 pm »

My three gripes:

1. Moving feels like you are trying to drunkenly stagger around the map
2. It is hard to hit what you aim at (I guess this is a hitbox issue?)
3. Unless you are lucky enough to be a squad leader with an SMG, you have no options for configuring yourself (sacrificing 1 nade for 1 magazine doesn't count as customizing).  Yes I know this is "realistic" but not fun.



Rofl QFT. Realistic movement doesn't necessarily mean that you are a drunk with a gun.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #36 on: August 28, 2008, 10:10:51 pm »

My minor annoyances with the game...

-Allies can't pick up German guns, and vice versa. I'm pretty sure paratroopers were trained somewhat in enemy weapon use, I know the Rangers were. And I know that paratroopers did use enemy weapons in Normandy (and vice versa). And I KNOW I'd pick up that MP40 every single time  Wink.
-Strafing doesn't have enough aim penalty.
-Limited weapon selection. Seriously, weapons weren't fixed to the soldiers like a cookie-cutter TOE might suggest, especially after the airdrop. A 10-20% chance of spawning with a semi-random weapon (or with nothing at all) could add a lot. Ditto for the German side.
-No MGs. Ah, well, glad they are adding these, though I'm worried that some of the maps might not have enough flanks.

http://www.bayonetstrength.150m.com/UnitedStates/united_states_army.htm
http://www.bayonetstrength.150m.com/German/german_army.htm
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DerangedT Offline
EIR Regular
Posts: 8


« Reply #37 on: August 28, 2008, 10:49:07 pm »

The gun pick-ups are just not coded in yet. They're working on it.
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