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Author Topic: Armor Company. (previously "Next Gen Vehicles)  (Read 11608 times)
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Malevolence Offline
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« Reply #20 on: January 15, 2009, 03:37:30 pm »

I didn't say they wouldn't do that, but NGV would be a godsend for axis tanks :p
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AmPmTLS Offline
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Posts: 69


« Reply #21 on: January 15, 2009, 03:38:37 pm »

My bunkers can repair, WTB Next Gen skirted P4's or Tigers =)
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Malevolence Offline
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« Reply #22 on: January 15, 2009, 03:40:11 pm »

Actually NGV KT would be pretty sick because it could actually, y'know, fire often enough to offset its horrible horrible accuracy.
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Tymathee Offline
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« Reply #23 on: January 15, 2009, 03:54:34 pm »

why not make the percentages lower yet, give it stuff all around? maybe like 5% faster Rof, 5% damage, 10% turret speed, 5% speed, 5% acceleration etc.

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"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Draken Offline
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« Reply #24 on: January 15, 2009, 04:13:16 pm »

why not make the percentages lower yet, give it stuff all around? maybe like 5% faster Rof, 5% damage, 10% turret speed, 5% speed, 5% acceleration etc.



It sounds like t2 or t3.
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Tymathee Offline
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« Reply #25 on: January 15, 2009, 04:19:35 pm »

maybe, but thats just an idea. it doesnt have to be those numbers, it can be bigger but the fast is, if you say, add penetration, health, accuracy, etc to all of that, thats what i mean everything. Then that makes it a t4 and while it's not better at anyone thing, all the tanks are better tanks but wont be super powerful.
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UnLimiTeD4 Offline
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Posts: 114


« Reply #26 on: January 15, 2009, 04:33:43 pm »

Hmm, +5% to all combat stats and +10% to movement stats... sounds neat.

That would be +5% accuracy, damage, range, attack speed, supression, penetration, hitpoints and -5% incomming accuracy, damage, penetration while increasing turn speed, acceleration, decelleration, turret rotation, movement accuracy and maximum speed by 10%.

Sounds pretty decent for a T4 to me. Actually, damage isn't needed for that, it would greatly bolster their combat effectiveness without adding certain strengths.
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Tymathee Offline
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« Reply #27 on: January 15, 2009, 04:48:17 pm »

yeah, doing it that way makes it a true next generation vehicles
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jackmccrack Offline
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Posts: 2484


« Reply #28 on: January 16, 2009, 12:05:40 pm »

First post updated.

Hmm, +5% to all combat stats and +10% to movement stats... sounds neat.

That would be +5% accuracy, damage, range, attack speed, supression, penetration, hitpoints and -5% incomming accuracy, damage, penetration while increasing turn speed, acceleration, decelleration, turret rotation, movement accuracy and maximum speed by 10%.

Sounds pretty decent for a T4 to me. Actually, damage isn't needed for that, it would greatly bolster their combat effectiveness without adding certain strengths.

The only problem is that this is a lot of coding for a lot of small bonuses, but I did borrow a few of your ideas.
« Last Edit: January 16, 2009, 12:14:16 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
gamesguy5 Offline
EIR Regular
Posts: 19


« Reply #29 on: January 16, 2009, 11:10:07 pm »

It is a bit underused...but I think its more because OBM is so good, rather than NGV being bad. It's better than HEAT rounds Tongue.

Exactly.  NGV gives 33% more damage and the turret rotation thing, HEAT rounds give 25% more damage and 15?% more penetration.

NGV is overall superior, due to the fact that faster rof> more damage in this game when it comes to vehicle combat.

It doesn't give you 33% more damage ffs, you fire more often but do the same amount of damage, and that is moot if you still bounce shots (YAY I effectively bounce shots off a tiger 33% more effectively!) Or miss the shot.

Yes it does, 25% faster rof translates to 33% more effective dps.  Adding more damage to it does not make it miss or bounce any less often, so quit your red herrings, you do it in every thread.
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gamesguy5 Offline
EIR Regular
Posts: 19


« Reply #30 on: January 16, 2009, 11:12:24 pm »

It's better than HEAT rounds Tongue.

It's not.  Extra damage is a great deal more powerful than faster reload in the kind of battlefield environment where you rarely get a chance to snap off more than a single shot.

Err, my tanks get off more than one shot quite often.  You only do one shot snipes when you're kiting.  You're not always kiting.
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aloha628 Offline
EIR Regular
Posts: 33


« Reply #31 on: January 17, 2009, 03:06:19 pm »

uhm jack are u ok?

with this bullshit a sherman can kill a tiger !!!!  (if upgunned and well microed, it can kill a panther right now)

haha these skill are fucking OP
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #32 on: January 17, 2009, 07:29:10 pm »

ROFL  Shocked
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Killer344 Offline
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« Reply #33 on: January 18, 2009, 01:49:51 am »

yeah... if the owner of the tiger/panther is extremely retarded :/.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #34 on: January 19, 2009, 11:35:42 am »

These new abilities are cool as heck, folks!
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