Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 31, 2024, 11:31:10 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 6
Download the mod from Steam
Join our Discord server
Recent posts
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Please don’t open this th...
by
Shabtajus
[September 06, 2024, 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Armor Company. (previously "Next Gen Vehicles)
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Armor Company. (previously "Next Gen Vehicles) (Read 11610 times)
0 Members and 2 Guests are viewing this topic.
Malevolence
Donator
Posts: 1871
Re: Next Gen Vehicles.
«
Reply #20 on:
January 15, 2009, 03:37:30 pm »
I didn't say they wouldn't do that, but NGV would be a godsend for axis tanks :p
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPmTLS
EIR Veteran
Posts: 69
Re: Next Gen Vehicles.
«
Reply #21 on:
January 15, 2009, 03:38:37 pm »
My bunkers can repair, WTB Next Gen skirted P4's or Tigers =)
Logged
Malevolence
Donator
Posts: 1871
Re: Next Gen Vehicles.
«
Reply #22 on:
January 15, 2009, 03:40:11 pm »
Actually NGV KT would be pretty sick because it could actually, y'know, fire often enough to offset its horrible horrible accuracy.
Logged
Tymathee
Donator
Posts: 9741
Re: Next Gen Vehicles.
«
Reply #23 on:
January 15, 2009, 03:54:34 pm »
why not make the percentages lower yet, give it stuff all around? maybe like 5% faster Rof, 5% damage, 10% turret speed, 5% speed, 5% acceleration etc.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Next Gen Vehicles.
«
Reply #24 on:
January 15, 2009, 04:13:16 pm »
Quote from: Tymathee on January 15, 2009, 03:54:34 pm
why not make the percentages lower yet, give it stuff all around? maybe like 5% faster Rof, 5% damage, 10% turret speed, 5% speed, 5% acceleration etc.
It sounds like t2 or t3.
Logged
Tymathee
Donator
Posts: 9741
Re: Next Gen Vehicles.
«
Reply #25 on:
January 15, 2009, 04:19:35 pm »
maybe, but thats just an idea. it doesnt have to be those numbers, it can be bigger but the fast is, if you say, add penetration, health, accuracy, etc to all of that, thats what i mean everything. Then that makes it a t4 and while it's not better at anyone thing, all the tanks are better tanks but wont be super powerful.
Logged
UnLimiTeD4
EIR Veteran
Posts: 114
Re: Next Gen Vehicles.
«
Reply #26 on:
January 15, 2009, 04:33:43 pm »
Hmm, +5% to all combat stats and +10% to movement stats... sounds neat.
That would be +5% accuracy, damage, range, attack speed, supression, penetration, hitpoints and -5% incomming accuracy, damage, penetration while increasing turn speed, acceleration, decelleration, turret rotation, movement accuracy and maximum speed by 10%.
Sounds pretty decent for a T4 to me. Actually, damage isn't needed for that, it would greatly bolster their combat effectiveness without adding certain strengths.
Logged
Tymathee
Donator
Posts: 9741
Re: Next Gen Vehicles.
«
Reply #27 on:
January 15, 2009, 04:48:17 pm »
yeah, doing it that way makes it a true next generation vehicles
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Armor Company. (previously "Next Gen Vehicles)
«
Reply #28 on:
January 16, 2009, 12:05:40 pm »
First post updated.
Quote from: UnLimiTeD4 on January 15, 2009, 04:33:43 pm
Hmm, +5% to all combat stats and +10% to movement stats... sounds neat.
That would be +5% accuracy, damage, range, attack speed, supression, penetration, hitpoints and -5% incomming accuracy, damage, penetration while increasing turn speed, acceleration, decelleration, turret rotation, movement accuracy and maximum speed by 10%.
Sounds pretty decent for a T4 to me. Actually, damage isn't needed for that, it would greatly bolster their combat effectiveness without adding certain strengths.
The only problem is that this is a lot of coding for a lot of small bonuses, but I did borrow a few of your ideas.
«
Last Edit: January 16, 2009, 12:14:16 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
gamesguy5
EIR Regular
Posts: 19
Re: Next Gen Vehicles.
«
Reply #29 on:
January 16, 2009, 11:10:07 pm »
Quote from: Bodybag2224-Armor on January 14, 2009, 05:24:37 pm
Quote from: gamesguy on January 14, 2009, 04:47:50 pm
Quote from: Leaph on January 14, 2009, 04:33:59 pm
It is a bit underused...but I think its more because OBM is so good, rather than NGV being bad. It's better than HEAT rounds
.
Exactly. NGV gives 33% more damage and the turret rotation thing, HEAT rounds give 25% more damage and 15?% more penetration.
NGV is overall superior, due to the fact that faster rof> more damage in this game when it comes to vehicle combat.
It doesn't give you 33% more damage ffs, you fire more often but do the same amount of damage, and that is moot if you still bounce shots (YAY I effectively bounce shots off a tiger 33% more effectively!) Or miss the shot.
Yes it does, 25% faster rof translates to 33% more effective dps. Adding more damage to it does not make it miss or bounce any less often, so quit your red herrings, you do it in every thread.
Logged
gamesguy5
EIR Regular
Posts: 19
Re: Next Gen Vehicles.
«
Reply #30 on:
January 16, 2009, 11:12:24 pm »
Quote from: CommanderNewbie on January 14, 2009, 04:59:41 pm
Quote from: Leaph on January 14, 2009, 04:33:59 pm
It's better than HEAT rounds
.
It's not. Extra damage is a great deal more powerful than faster reload in the kind of battlefield environment where you rarely get a chance to snap off more than a single shot.
Err, my tanks get off more than one shot quite often. You only do one shot snipes when you're kiting. You're not always kiting.
Logged
aloha628
EIR Regular
Posts: 33
Re: Armor Company. (previously "Next Gen Vehicles)
«
Reply #31 on:
January 17, 2009, 03:06:19 pm »
uhm jack are u ok?
with this bullshit a sherman can kill a tiger !!!! (if upgunned and well microed, it can kill a panther right now)
haha these skill are fucking OP
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Armor Company. (previously "Next Gen Vehicles)
«
Reply #32 on:
January 17, 2009, 07:29:10 pm »
ROFL
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Armor Company. (previously "Next Gen Vehicles)
«
Reply #33 on:
January 18, 2009, 01:49:51 am »
yeah... if the owner of the tiger/panther is extremely retarded :/.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
jackmccrack
EIR Veteran
Posts: 2484
Re: Armor Company. (previously "Next Gen Vehicles)
«
Reply #34 on:
January 19, 2009, 11:35:42 am »
These new abilities are cool as heck, folks!
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...