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Author Topic: Munition Halftrack  (Read 5085 times)
0 Members and 1 Guest are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: May 31, 2009, 05:41:40 pm »

Currently this unit serves a different purpose from vCOH.

I asking PE players to try it out to see what it affects.

Heres what we know so far:
1. Does not reduce cooldown times on anything.
2. Reduces reload and other on tank hull guns, infantry, and shrecks, jeeps.
3. Boosts your enemy units as well as yours.

Need to test paks, flak88, tank main guns, and vehicles etc.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #1 on: May 31, 2009, 06:26:09 pm »

Say what!

It supposedly reduces weapon cool down, NOT ability cool down. but keep the tests coming! interesting that it affects enemies stuff too.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: May 31, 2009, 06:30:27 pm »

That sounds ridiculously bugged.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Killer344 Offline
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Posts: 6904



« Reply #3 on: May 31, 2009, 06:51:35 pm »

LOL.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #4 on: May 31, 2009, 06:58:45 pm »

Does this mean that if my enemy rushes me with one I shouldn't fire on it because it's helping me?
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #5 on: May 31, 2009, 07:10:52 pm »

test luftwaffe inf and jaegers
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #6 on: May 31, 2009, 08:04:51 pm »

It doesn't reduce ability cooldown, it reduces 'weapon cooldown' which is basically a secondary weapon reload time.
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RaptorCommander Offline
EIR Regular
Posts: 37


« Reply #7 on: May 31, 2009, 08:39:35 pm »

Does this affect the animations? I.E do units fire more often then they appear to?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #8 on: May 31, 2009, 08:41:38 pm »

It should
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RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: May 31, 2009, 09:06:55 pm »

i THINK cool down is how fast they shoot right? like how quick they pull the trigger.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #10 on: May 31, 2009, 09:09:16 pm »

Cooldown is how long after the weapon has been fired then they reload.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #11 on: May 31, 2009, 09:36:26 pm »

Well depending on the shots before reload anyway. if you have 8 rounds in a mag(Garand) cooldown is the time between shots until you use all 8.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #12 on: May 31, 2009, 09:37:44 pm »

Right.. that's what I meant to say. Brn4TW
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RaptorCommander Offline
EIR Regular
Posts: 37


« Reply #13 on: May 31, 2009, 09:46:53 pm »

So does the munition ht stack with an Officer supervision?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #14 on: May 31, 2009, 09:52:26 pm »

In all likelihood, yes.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #15 on: June 01, 2009, 12:31:43 am »


3. Boosts your enemy units as well as yours.


 We should change the name to: "Community Halftracks"!

 Grin
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #16 on: June 01, 2009, 03:53:08 pm »

Come on, it's ammo sitting on the back of a truck, It's not like the back door of it has Friend or Foe recognition locks. And it's World war 2, even the Germans carried allied ammo because they knew after the war was over we'd need an ally in central Europe to fight the commies.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: June 01, 2009, 04:55:12 pm »

Come on, it's ammo sitting on the back of a truck, It's not like the back door of it has Friend or Foe recognition locks. And it's World war 2, even the Germans carried allied ammo because they knew after the war was over we'd need an ally in central Europe to fight the commies.

Yeah well its not bulletproof and dies to small arms fire. logic that.
and it needs a v1 explosion when killed since it carries goliaths and mines and etc.

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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #18 on: June 01, 2009, 04:56:51 pm »

It works i did a test yesterday for devs.

It affects

1. primary weapons on all units
-tested with PE FG42s (increases fire rate a good 25%)
2. special weapons on inf
-tested with PE tank busters (shrek relode is dramaticly reduced)
3. tanks
-tested on panther(huge increase on codax MG and decreased relode time)
4. enemy units
- tested on jeps and calli (realy it turns jeeps into HMGs lol)
5. light vehicles and scouts
- tested with jeeps and bike as well as AC.
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