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Author Topic: AT Rifles  (Read 9548 times)
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #20 on: June 30, 2009, 01:02:22 pm »

True that, it seemed like they were doing a lot better than that.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #21 on: June 30, 2009, 01:09:13 pm »

Because they shoot a lot faster than a K98?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: June 30, 2009, 02:10:29 pm »

What is the Boys AT rifle's medium range cooldown/reload?

I would very much doubt it shoots much faster than at a rate of 2.35 seconds a round.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #23 on: June 30, 2009, 02:16:06 pm »

With Lts that would change drastically though.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #24 on: June 30, 2009, 02:17:10 pm »

Especialy two of them with one of them vet 2 Wink.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #25 on: June 30, 2009, 03:29:17 pm »

There not that great vet 2 even with a luitenant i lost a sqaud to germans only took down about 3 4 men before they were dying like hell. If anything there underpowered. They cant hit crap even if a AC is 5 meters away from them. ZOOM is the sound they make when they pass THROUGH! an AC
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Tymathee Offline
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Posts: 9741



« Reply #26 on: June 30, 2009, 03:39:30 pm »

What is the Boys AT rifle's medium range cooldown/reload?

I would very much doubt it shoots much faster than at a rate of 2.35 seconds a round.

they have a very long cool down. Look up the original balance thread before the change, i put up the whole list of what it does/did
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"I want proof!"
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Malevolence Offline
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Posts: 1871



« Reply #27 on: June 30, 2009, 04:17:51 pm »

Make it more reliably penetrate rear armor/hit light vehicles. Damage vs vehicles is decent. Something to make it work like an actual AT rifle would be nice, even if the cost has to go up to match.

Example: 2x AT rifles, 90 munitions, increase penetration vs rear armor/hit chance vs light vehicles.

Example 2: 1x AT rifle, 80 munitions, increase damage vs infantry to 50% of retail instead of 25%, increase penetration vs rear armor/hit chance vs light vehicles.
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Vet has nothing to do with unit preformance.

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
acker Offline
EIR Veteran
Posts: 2053


« Reply #28 on: June 30, 2009, 09:34:21 pm »

What if you gave the AT RIfle Bofors-like properties?

Better at long range than short range, with the ability to damage light vehicles?
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #29 on: July 01, 2009, 12:14:13 am »

That would be fun but i   doubt it
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