*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 03:07:33 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: AT Rifles  (Read 9547 times)
0 Members and 3 Guests are viewing this topic.
Glaze Offline
EIR Veteran
Posts: 112



« Reply #20 on: June 30, 2009, 01:02:22 pm »

True that, it seemed like they were doing a lot better than that.
Logged

Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #21 on: June 30, 2009, 01:09:13 pm »

Because they shoot a lot faster than a K98?
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #22 on: June 30, 2009, 02:10:29 pm »

What is the Boys AT rifle's medium range cooldown/reload?

I would very much doubt it shoots much faster than at a rate of 2.35 seconds a round.
Logged

Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #23 on: June 30, 2009, 02:16:06 pm »

With Lts that would change drastically though.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #24 on: June 30, 2009, 02:17:10 pm »

Especialy two of them with one of them vet 2 Wink.
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #25 on: June 30, 2009, 03:29:17 pm »

There not that great vet 2 even with a luitenant i lost a sqaud to germans only took down about 3 4 men before they were dying like hell. If anything there underpowered. They cant hit crap even if a AC is 5 meters away from them. ZOOM is the sound they make when they pass THROUGH! an AC
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #26 on: June 30, 2009, 03:39:30 pm »

What is the Boys AT rifle's medium range cooldown/reload?

I would very much doubt it shoots much faster than at a rate of 2.35 seconds a round.

they have a very long cool down. Look up the original balance thread before the change, i put up the whole list of what it does/did
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #27 on: June 30, 2009, 04:17:51 pm »

Make it more reliably penetrate rear armor/hit light vehicles. Damage vs vehicles is decent. Something to make it work like an actual AT rifle would be nice, even if the cost has to go up to match.

Example: 2x AT rifles, 90 munitions, increase penetration vs rear armor/hit chance vs light vehicles.

Example 2: 1x AT rifle, 80 munitions, increase damage vs infantry to 50% of retail instead of 25%, increase penetration vs rear armor/hit chance vs light vehicles.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
acker Offline
EIR Veteran
Posts: 2053


« Reply #28 on: June 30, 2009, 09:34:21 pm »

What if you gave the AT RIfle Bofors-like properties?

Better at long range than short range, with the ability to damage light vehicles?
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #29 on: July 01, 2009, 12:14:13 am »

That would be fun but i   doubt it
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 36 queries.