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Author Topic: Pop Of all vehicles  (Read 9352 times)
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: September 04, 2009, 04:28:44 am »

I don't get it.  So you bring it out one piece at a time, and all game long have not enough AT, or you bring on 3-4 pieces early and rape a few waves, then have plenty left for the next few waves when those 3-4 pieces finally die?

No decent player would bring more vehicles after you "raped a few waves" with lots of AT. You will get swarmed with infantry that takes out your AT. Then a new wave of vehicle/tank spam will occur.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: September 04, 2009, 04:30:58 am »

All they need to do is fix Panzerfaust damage against greyhound armor.
Right now it stands at a 0.5 dmg modifier, meaning it will deal 50-62.5 damage with a faust. Should be changed to 1 to deal 100-125.

It deals quite decent damage against M3s and stuart armor(CW stag) - the standard 100-125.

IMO, the AT grenade should be changed to act more like a sticky, in the sence that it homes in on the unit it's being used on. Heck, just replace the AT nade with sticky bombs, and it'll be quite fine.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #22 on: September 04, 2009, 06:58:35 am »


IMO, the AT grenade should be changed to act more like a sticky, in the sence that it homes in on the unit it's being used on. Heck, just replace the AT nade with sticky bombs, and it'll be quite fine.

This would be my wet dream come true, stopping those darned allied tank rushes trying to crush my poor infantry.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #23 on: September 04, 2009, 07:01:32 am »

A alternative would be tuning range and recharge on the treadbreaker ability of the ATHT and then looking the wehrmacht options for tank disabling.

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #24 on: September 04, 2009, 07:27:54 am »


IMO, the AT grenade should be changed to act more like a sticky, in the sence that it homes in on the unit it's being used on. Heck, just replace the AT nade with sticky bombs, and it'll be quite fine.

This would be my wet dream come true, stopping those darned allied tank rushes trying to crush my poor infantry.

Have in mind, it would be 60 mun for 3 uses too ;P.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #25 on: September 04, 2009, 07:49:16 am »

Have in mind, it would be 60 mun for 3 uses too ;P.

Very good invested 60 mun, because, just like stickys, they never know on which unit I have it Cheesy. I can already taste the "No man, I donīt want to charge my M10 into his vet 3 Panzergrens, he stickied my Vet 3 T17 already *sob*"
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Draken Offline
Chess master
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Posts: 1850



« Reply #26 on: September 04, 2009, 08:03:04 am »

Mirror balance ftw?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #27 on: September 04, 2009, 08:11:18 am »

Have in mind, it would be 60 mun for 3 uses too ;P.

Very good invested 60 mun, because, just like stickys, they never know on which unit I have it Cheesy. I can already taste the "No man, I donīt want to charge my M10 into his vet 3 Panzergrens, he stickied my Vet 3 T17 already *sob*"

Why not? it's just damage, not engine damage.. lmao.
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BigDick
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« Reply #28 on: September 04, 2009, 08:15:47 am »

he probably means that at nades follow vehicles like stickis with similar damage and criticals

but i think thats not a good idea because pe has already an engine damage utilities that is just to expmensive imho and could need a +5 range increase
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #29 on: September 04, 2009, 01:18:17 pm »

he probably means that at nades follow vehicles like stickis with similar damage and criticals

but i think thats not a good idea because pe has already an engine damage utilities that is just to expmensive imho and could need a +5 range increase

1 ATHT per pershing. well the allies are cost-effectively fucked.
*buys T3 field repairs to counter PE basic unit.* i also hate brens in vehicles so its nothing personal PE
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #30 on: September 04, 2009, 02:45:43 pm »

pershing can bounce treadbreaker FYI
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #31 on: September 04, 2009, 02:57:43 pm »

About 50% chance to bounce IIRC.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #32 on: September 04, 2009, 03:02:25 pm »

really?
well that canges everything, but really if treadbraker could somehow be made less op more useful.... give (NOT TO TANK HUNTERS FFS) a +5 range T17 stun style thing to ATHT so it can stun for 2 marders to maybe get 3 shots by driving in and in defense is less OP than bloddy engine damaged right in front of enemy AT.
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BigDick
Guest
« Reply #33 on: September 04, 2009, 03:11:10 pm »

feel the pain of being stickied

to give it stun ability would make the LATHT even mor crap because other than T17 its doing nothing than a temporary 15sec. vehicle disabling

but actually i wouldn't care atm because i don't use latht currently (to expensive to predictable to worthless when its abilities are on long cooldown)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #34 on: September 04, 2009, 03:25:45 pm »

The LAHT is really a pain to balance since it is given hugely powerful things on a weak platform
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