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Author Topic: [CW] British AT Call ins  (Read 3933 times)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« on: May 29, 2010, 02:15:34 am »

1) 6 pdr, PIAT Sappers, Bren Carrier w/ repairs - mobile versatile

2) 6 pdr, PIAT Sappers -static powerful

3) 6 pdr, Bren Tommies - balanced

4) 6 pdr, Stuart - Huh

5) 6 pdr, Staghound - awesome? maybe?
« Last Edit: June 11, 2010, 12:21:16 pm by Unkn0wn » Logged

Let's talk about PIATs in a car.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: May 29, 2010, 03:31:53 am »

personally prefer #3, with a FF to replace the 6pdr at times...I try to avoid ever using piats...not sure how I feel about stuarts yet, only played a couple of games with them since the switch.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: May 29, 2010, 04:43:15 am »

From my experience, 2 pieces of AT (6p + piats) is too unreliable in R+. When your opponent fields a few vehicles you're fucked. It suffices for ME though.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #3 on: May 29, 2010, 04:49:14 am »

Recon Tommies with 6 pdr seems to work fairly well for me.

Recons scout, 6 pdr creeps up behind. Recons can then be used as fighting infantry or bait to lure enemy armour into your kill zone.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: May 29, 2010, 04:53:47 am »

Seems very risky to have only one piece of AT though.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: May 29, 2010, 05:48:52 am »

Usually I'm already running some form of AT in field when I make that call in, most often a Firefly.

That makes the AT call in supplement it quite well, and add to my recon abilities - And if I need AT that badly, I'll simply bring up a second call in as I have four of them in my company.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #6 on: May 29, 2010, 03:52:44 pm »

imo, use the bren mmg carrier. you get a button ability and I usually add on armor piercing rounds if im facing enough PE. My starting call in looks something like this:

1 bren tommy squad
1 riflenade squad (or Boys squad if you have them)
1 piat squad
1 six pounder
1 bren mmg

PQ
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Common sense is not so common after all.
Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #7 on: May 31, 2010, 11:36:11 am »

6 pdr, PIAT Sappers

6 pdr, Bren Tommies

6 pdr, Boy AT

6 pdr, Staghound

I use 4 at gun calls  Smiley and i call out what i need in the game Smiley
and call ins with roo's
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