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[PE] Haalp
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Topic: [PE] Haalp (Read 4203 times)
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chefarzt
EIR Veteran
Posts: 1906
[PE] Haalp
«
on:
June 08, 2010, 12:13:32 pm »
Can anyone give me a rough layout for a pe company?
I started happily clicking my my company together, putting doods in halftracks etc , just to find myself badly oversupplied without nearly being close to having my resources spent.
Only thing i know that so far that doctrine wise ill go tankhunters with mechanized recon first.
Also i put vet seargants on all my inf coz its cheap and has the word vet in it, but what does it do?
«
Last Edit: June 11, 2010, 12:14:31 pm by Unkn0wn
»
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Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
LeoPhone
Honoured Member
Posts: 0
Re: Haalp
«
Reply #1 on:
June 08, 2010, 12:18:59 pm »
vet seargants makes you harder to supress, but you only notice it vs halftrack mgs.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Haalp
«
Reply #2 on:
June 08, 2010, 12:38:02 pm »
No it works against every single weapon in the game. The bonus is -25% received supression.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
chefarzt
EIR Veteran
Posts: 1906
Re: Haalp
«
Reply #3 on:
June 08, 2010, 02:51:33 pm »
I also thought u could get sprint on grens. Is it doctrinal or tied to vet or how doest it work?
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LeoPhone
Honoured Member
Posts: 0
Re: Haalp
«
Reply #4 on:
June 08, 2010, 02:56:09 pm »
vet i think
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chefarzt
EIR Veteran
Posts: 1906
Re: Haalp
«
Reply #5 on:
June 08, 2010, 03:03:54 pm »
Ok next question if i put assault and schreckgrens in a ht do they switch weapons to fight either tanks or inf?
Also anyone know a good start?
Atm my core is like :ist+ht with assault grens+ 50mm+ light at track +ketten
«
Last Edit: June 08, 2010, 03:10:40 pm by chefarzt
»
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StikUpKid
EIR Veteran
Posts: 51
Re: Haalp
«
Reply #6 on:
June 08, 2010, 03:40:49 pm »
if you want them to switch around in the halftrack u need to load them into it IN-GAME not in launcher, i just quikly unload the vehichle and reload it when they get on field.
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chefarzt
EIR Veteran
Posts: 1906
Re: Haalp
«
Reply #7 on:
June 08, 2010, 06:40:29 pm »
Ok next question do u think its better to make mixed anti inf/anti tank halftracks or fill them with either stgs or shrecks.
Logged
winisez
EIR Veteran
Posts: 400
Re: [PE] Haalp
«
Reply #8 on:
June 12, 2010, 06:29:37 pm »
*help
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [PE] Haalp
«
Reply #9 on:
June 14, 2010, 05:43:14 pm »
Well a basic build that I personally have had some success with looks like this:
Mortar HT, Tankbuster squad, p4ist, 50mm(Core)
2 more ISTs in tank tab
Util callin: Scout car(fully upgraded), pg with g43, minesweeper squad
For AT:
shrek/marder
shrek/marder
50mm/latht
infht/shrek
infht/shrek
fill up the rest of your MP with pg squads with incendiary grenades in pairs of 2 squads each. Should be 7 callins worth left.
All ISTs get repairs/skirts, but not mgs. All vehicles incl. inf. hts get repairs. LATHT gets treadbreaker. Mortar HT gets incend. barrage.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
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